ngx-acuw
Version:
Angular components using WEBGL (threejs)
88 lines (87 loc) • 3.02 kB
TypeScript
import { ElementRef, AfterViewInit, OnDestroy, NgZone } from '@angular/core';
import { PerformanceMonitorComponent } from '../performance-monitor/performance-monitor.component';
import * as i0 from "@angular/core";
export declare class ImageAsParticlesComponent implements AfterViewInit, OnDestroy {
private ngZone;
private renderer;
private scene;
private camera;
private clock;
private texture;
private mesh;
private hitArea;
private width;
private height;
private touch;
private mouse;
private raycaster;
private pImageUrl;
private pImageChanging;
private gestureInfo$;
private gestureInfoSubscription;
showTouchGestureInfo: boolean;
justifyContent: string;
alignItems: string;
set imageUrl(imageUrl: string);
get imageUrl(): string;
backgroundColor: string;
imageWidth: string;
imageHeight: string;
set horizontalAlignment(horizontalAlignment: string);
get horizontalAlignment(): string;
set verticalAlignment(verticalAlignment: string);
get verticalAlignment(): string;
animationEnabled: boolean;
showPerformanceMonitor: boolean;
canvasRef: ElementRef;
performanceMonitor: PerformanceMonitorComponent;
constructor(ngZone: NgZone);
ngAfterViewInit(): void;
ngOnDestroy(): void;
/**
* Creates the particles depending on the image and initializes the touch canvas
* @param url url of the image
*/
private initParticles;
/**
* Initializes the points
* @param discard discard pixels darker than threshold #22
*/
private initPoints;
/**
* Initializes the touch area
*/
private initTouch;
/**
* Initializes the hit area
*/
private initHitArea;
/**
* animation for showing the particles
* @param time time of animation in ms
*/
private show;
/**
* animation for tween out the particles and destroy everything
* @param time time of animation in ms
*/
private triggerImageChange;
/**
* Method for triggering the animation
*/
private animate;
/**
* Handle mouse move event
* @param event mouse event
*/
onMouseMove(event: MouseEvent): void;
/**
* Handle touch move envent
* @param event mouse event
*/
onTouchMove(event: TouchEvent): void;
resize(): void;
private distanceAsNumber;
static ɵfac: i0.ɵɵFactoryDeclaration<ImageAsParticlesComponent, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<ImageAsParticlesComponent, "lib-image-as-particles", never, { "imageUrl": "imageUrl"; "backgroundColor": "backgroundColor"; "imageWidth": "imageWidth"; "imageHeight": "imageHeight"; "horizontalAlignment": "horizontalAlignment"; "verticalAlignment": "verticalAlignment"; "animationEnabled": "animationEnabled"; "showPerformanceMonitor": "showPerformanceMonitor"; }, {}, never, never>;
}