ngui-tools
Version:
A GUI typesetting display engine and cross platform GUI application development framework based on NodeJS/OpenGL
65 lines (62 loc) • 2.34 kB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
* Distributed under the BSD license:
*
* Copyright (c) 2015, xuewen.chu
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of xuewen.chu nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL xuewen.chu BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** END LICENSE BLOCK ***** */
export process.binding('ngui_font');
/**
* @func setDefaultFonts(fonts)
* @arg fonts {String|Array}
*
* @func defaultFontNames()
* @ret {Array}
*
* @func familyNames()
* @ret {Array}
*
* @func fontNames(family)
* @arg family {String}
* @ret {Array}
*
* @func test(name) test font or family
* @arg name {String} font name or family name
* @ret {bool}
*
* @func registerFont(font_data[,alias])
* @arg font_data {Buffer}
* @arg alias {String}
* @ret {bool}
*
* @func registerFontFile(path[,alias])
* @arg path {String}
* @arg alias {String}
* @ret {bool}
*
* @func setFamilyAlias(family, alias)
* @arg family {String}
* @arg alias {String}
*/