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ngraph.svg

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(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){ var graph = require('ngraph.graph')(); var render = require('../../'); var svg = render.svg; graph.addLink(0, 1); graph.addLink(2, 1); var renderer = render(graph, { physics: { springLength: 60 } }); renderer.node(function() { return svg("rect", { width: 42, height: 42, fill: "#88a2e8" }); }).placeNode(function nodePositionCallback(nodeUI, pos) { nodeUI.attr("x", pos.x - 21).attr("y", pos.y - 21); }); renderer.run(); },{"../../":2,"ngraph.graph":20}],2:[function(require,module,exports){ var svg = require('simplesvg'); var hammer = require('hammerjs'); var MOVE_EVENTS = 'panstart panmove panend'; module.exports = ngraphSvg; ngraphSvg.svg = svg; // let consumers use this directly function ngraphSvg(graph, settings) { settings = settings || {}; var layout = require('./lib/defaultLayout.js')(graph, settings); var scrollSpeed = typeof settings.scrollSpeed === 'number' ? settings.scrollSpeed : 0.1; var container = settings.container || document.body; var isStable = false; var disposed = false; var sceneInitialized = false; var svgRoot = createSvgRoot(container); var sceneRoot = createSceneRoot(svgRoot); var sceneTransform = createSceneTransform(sceneRoot); var panSession = {}; var panNode = 0; var linkLayer = addLayer('links', sceneRoot); var nodeLayer = addLayer('nodes', sceneRoot); var nodes = Object.create(null); var links = Object.create(null); var fromX = 0, fromY = 0; var screenPinchX, screenPinchY, lastScale; var cachedPos = { x: 0, y: 0 }, cachedFromPos = { x: 0, y: 0 }, cachedToPos = { x: 0, y: 0 }; var defaultUI = require('./lib/defaultUI.js'); var nodeBuilder = defaultUI.nodeBuilder, nodePositionCallback = defaultUI.nodePositionCallback, linkBuilder = defaultUI.linkBuilder, linkPositionCallback = defaultUI.linkPositionCallback; var currentTransform = { tx : 0, ty : 0, scale: 1 }; var api = { run: animationLoop, renderOneFrame: renderOneFrame, layout: layout, dispose: dispose, node: setNodeBuilder, link: setLinkBuilder, placeNode: placeNode, placeLink: placeLink, svgRoot: svgRoot, resetStable: resetStable }; require('ngraph.events')(api); return api; function dispose() { layout.dispose(); api.off(); disposed = true; listenToGraphEvents(false); releaseDOMEvents(); } function placeLink(newPlaceLinkCallback) { linkPositionCallback = newPlaceLinkCallback; return api; } function placeNode(newPlaceCallback) { nodePositionCallback = newPlaceCallback; return api; } function animationLoop() { if (disposed) return; requestAnimationFrame(animationLoop); if (!isStable) { layout.step(); renderOneFrame(); } } function renderOneFrame() { if (disposed) return; if (!sceneInitialized) initializeScene(); for (var nodeId in nodes) { var nodeInfo = nodes[nodeId]; cachedPos.x = nodeInfo.pos.x; cachedPos.y = nodeInfo.pos.y; nodePositionCallback(nodeInfo.ui, cachedPos, nodeInfo.model); } for (var linkId in links) { var linkInfo = links[linkId]; cachedFromPos.x = linkInfo.pos.from.x; cachedFromPos.y = linkInfo.pos.from.y; cachedToPos.x = linkInfo.pos.to.x; cachedToPos.y = linkInfo.pos.to.y; linkPositionCallback(linkInfo.ui, cachedFromPos, cachedToPos, linkInfo.model); } } function initializeScene() { graph.forEachNode(addNode); graph.forEachLink(addLink); moveTo(container.clientWidth / 2, container.clientHeight / 2); listenToGraphEvents(true); sceneInitialized = true; } function addLink(link) { var linkUI = linkBuilder(link); if (!linkUI) throw new Error('Link builder is supposed to return SVG object'); links[link.id] = { pos: layout.getLinkPosition(link.id), model: link, ui: linkUI }; linkLayer.append(linkUI); } function addNode(node) { var ui = nodeBuilder(node); if (!ui) throw new Error('Node builder is supposed to return SVG object'); nodeLayer.append(ui); var pos = layout.getNodePosition(node.id); var nodeDescriptor = { pos: pos, model: node, ui: ui }; var recognizers = { recognizers: [ [hammer.Pan, { threshold: 1 }] ] }; nodeDescriptor.events = hammer(ui, recognizers).on(MOVE_EVENTS, onNodePan(pos, node)); nodes[node.id] = nodeDescriptor; } function setLinkBuilder(builderCallback) { if (typeof builderCallback !== "function") throw new Error('link builder callback is supposed to be a function'); linkBuilder = builderCallback; // todo: rebuild all nodes? return api; } function setNodeBuilder(builderCallback) { if (typeof builderCallback !== "function") throw new Error('node builder callback is supposed to be a function'); nodeBuilder = builderCallback; // todo: rebuild all nodes? return api; } function listenToGraphEvents(isOn) { graph[isOn ? 'on' : 'off']('changed', onGraphChanged); } function onGraphChanged(changes) { resetStable(); for (var i = 0; i < changes.length; ++i) { var change = changes[i]; if (change.changeType === 'add') { if (change.node) { addNode(change.node); } if (change.link) { addLink(change.link); } } else if (change.changeType === 'remove') { if (change.node) { removeNode(change.node); } if (change.link) { removeLink(change.link); } } } } function resetStable() { isStable = false; } function createSvgRoot(element) { if (element instanceof SVGSVGElement) return element; var svgRoot = svg("svg"); element.appendChild(svgRoot); return svgRoot; } function createSceneRoot(svgRoot) { var scene = svg('g').attr("buffered-rendering", "dynamic"); svgRoot.append(scene); var sceneMoveRecognizer = { recognizers: [ [hammer.Pan, { threshold: 1 }], [hammer.Pinch, { enable: true }] ] }; // somehow ios does not fire events on svg. Use body instead: hammer(container, sceneMoveRecognizer) .on(MOVE_EVENTS, onScenePan) .on('pinchstart pinchin pinchout', onScreenPinch); var addWheelListener = require('wheel'); addWheelListener(svgRoot, onWheel); return scene; } function onScenePan(e) { if (e.target !== svgRoot || panNode > 0) return; if (e.type === 'panmove') { currentTransform.tx = fromX + e.deltaX; currentTransform.ty = fromY + e.deltaY; updateTransformMatrix(); } else if (e.type === 'panstart') { fromX = currentTransform.tx; fromY = currentTransform.ty; } } function onWheel(e) { var isZoomIn = e.deltaY < 0; var direction = isZoomIn ? 1 : -1; var factor = (1 + direction * scrollSpeed); var x = e.offsetX === undefined ? e.layerX : e.offsetX; var y = e.offsetY === undefined ? e.layerY : e.offsetY; zoomTo(x, y, factor); e.preventDefault(); } function zoomTo(x, y, factor) { currentTransform.tx = x - factor * (x - currentTransform.tx); currentTransform.ty = y - factor * (y - currentTransform.ty); currentTransform.scale *= factor; updateTransformMatrix(); } function addLayer(name, parent) { var layer = svg('g').attr('id', name); parent.append(layer); return layer; } function getModelPosition(pos) { return { x: (pos.x - currentTransform.tx)/currentTransform.scale, y: (pos.y - currentTransform.ty)/currentTransform.scale, }; } function createSceneTransform(scene) { var transform = svgRoot.createSVGTransform(); scene.transform.baseVal.appendItem(transform); return transform; } function moveTo(x, y) { currentTransform.tx = x; currentTransform.ty = y; updateTransformMatrix(); } function updateTransformMatrix() { sceneTransform.matrix.e = currentTransform.tx; sceneTransform.matrix.f = currentTransform.ty; sceneTransform.matrix.a = sceneTransform.matrix.d = currentTransform.scale; } function onNodePan(pos, model) { return function onNodePan(e) { var clickPosition = getModelPosition(e.center); var status; resetStable(); if (e.type === 'panmove') { status = panSession[model.id]; layout.setNodePosition(model.id, clickPosition.x - status.dx , clickPosition.y - status.dy); } else if (e.type === 'panstart') { panSession[model.id] = { isPinned: layout.isNodePinned(model), dx: clickPosition.x - pos.x, dy: clickPosition.y - pos.y }; layout.pinNode(model, true); panNode += 1; } else if (e.type === 'panend') { status = panSession[model.id]; if (status) layout.pinNode(model, status.isPinned); panNode -= 1; if (panNode < 0) panNode = 0; } }; } function releaseDOMEvents() { for (var key in nodes) { var descriptor = nodes[key]; if (descriptor.events) descriptor.events.destroy(); } } function removeNode(node) { var descriptor = nodes[node.id]; if (!descriptor) return; descriptor.events.destroy(); var parent = descriptor.ui.parentNode; if (parent) parent.removeChild(descriptor.ui); delete nodes[node.id]; } function removeLink(link) { var descriptor = links[link.id]; if (!descriptor) return; var parent = descriptor.ui.parentNode; if (parent) parent.removeChild(descriptor.ui); delete links[link.id]; } function onScreenPinch(e) { if (e.target !== svgRoot) return; if (e.type === 'pinchstart') { screenPinchX = e.center.x; screenPinchY = e.center.y; lastScale = e.scale; } else { var direction = lastScale > e.scale ? -1 : 1; lastScale = e.scale; var factor = (1 + direction * 0.04); zoomTo(screenPinchX, screenPinchY, factor); } } } },{"./lib/defaultLayout.js":3,"./lib/defaultUI.js":4,"hammerjs":6,"ngraph.events":7,"simplesvg":23,"wheel":27}],3:[function(require,module,exports){ var merge = require('ngraph.merge'); module.exports = getDefaultLayout; function getDefaultLayout(graph, settings) { if (settings.layout) return settings.layout; settings = merge(settings, { physics: { springLength: 30, springCoefficient: 0.0008, dragCoefficient: 0.01, gravity: -1.2, theta: 1 } }); var layout = require('ngraph.forcelayout'); return layout(graph, settings.physics); } },{"ngraph.forcelayout":8,"ngraph.merge":21}],4:[function(require,module,exports){ var svg = require('simplesvg'); exports.nodeBuilder = nodeBuilder; exports.nodePositionCallback = nodePositionCallback; exports.linkBuilder = linkBuilder; exports.linkPositionCallback = linkPositionCallback; function nodeBuilder(node) { return svg("rect", { width: 10, height: 10, fill: "#00a2e8" }); } function nodePositionCallback(nodeUI, pos) { nodeUI.attr("x", pos.x - 5).attr("y", pos.y - 5); } function linkBuilder(linkUI, pos) { return svg("line", { stroke: "#999" }); } function linkPositionCallback(linkUI, fromPos, toPos) { linkUI.attr("x1", fromPos.x) .attr("y1", fromPos.y) .attr("x2", toPos.x) .attr("y2", toPos.y); } },{"simplesvg":23}],5:[function(require,module,exports){ addEventListener.removeEventListener = removeEventListener addEventListener.addEventListener = addEventListener module.exports = addEventListener var Events = null function addEventListener(el, eventName, listener, useCapture) { Events = Events || ( document.addEventListener ? {add: stdAttach, rm: stdDetach} : {add: oldIEAttach, rm: oldIEDetach} ) return Events.add(el, eventName, listener, useCapture) } function removeEventListener(el, eventName, listener, useCapture) { Events = Events || ( document.addEventListener ? {add: stdAttach, rm: stdDetach} : {add: oldIEAttach, rm: oldIEDetach} ) return Events.rm(el, eventName, listener, useCapture) } function stdAttach(el, eventName, listener, useCapture) { el.addEventListener(eventName, listener, useCapture) } function stdDetach(el, eventName, listener, useCapture) { el.removeEventListener(eventName, listener, useCapture) } function oldIEAttach(el, eventName, listener, useCapture) { if(useCapture) { throw new Error('cannot useCapture in oldIE') } el.attachEvent('on' + eventName, listener) } function oldIEDetach(el, eventName, listener, useCapture) { el.detachEvent('on' + eventName, listener) } },{}],6:[function(require,module,exports){ /*! Hammer.JS - v2.0.7 - 2016-04-22 * http://hammerjs.github.io/ * * Copyright (c) 2016 Jorik Tangelder; * Licensed under the MIT license */ (function(window, document, exportName, undefined) { 'use strict'; var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; var TEST_ELEMENT = document.createElement('div'); var TYPE_FUNCTION = 'function'; var round = Math.round; var abs = Math.abs; var now = Date.now; /** * set a timeout with a given scope * @param {Function} fn * @param {Number} timeout * @param {Object} context * @returns {number} */ function setTimeoutContext(fn, timeout, context) { return setTimeout(bindFn(fn, context), timeout); } /** * if the argument is an array, we want to execute the fn on each entry * if it aint an array we don't want to do a thing. * this is used by all the methods that accept a single and array argument. * @param {*|Array} arg * @param {String} fn * @param {Object} [context] * @returns {Boolean} */ function invokeArrayArg(arg, fn, context) { if (Array.isArray(arg)) { each(arg, context[fn], context); return true; } return false; } /** * walk objects and arrays * @param {Object} obj * @param {Function} iterator * @param {Object} context */ function each(obj, iterator, context) { var i; if (!obj) { return; } if (obj.forEach) { obj.forEach(iterator, context); } else if (obj.length !== undefined) { i = 0; while (i < obj.length) { iterator.call(context, obj[i], i, obj); i++; } } else { for (i in obj) { obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); } } } /** * wrap a method with a deprecation warning and stack trace * @param {Function} method * @param {String} name * @param {String} message * @returns {Function} A new function wrapping the supplied method. */ function deprecate(method, name, message) { var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; return function() { var e = new Error('get-stack-trace'); var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; var log = window.console && (window.console.warn || window.console.log); if (log) { log.call(window.console, deprecationMessage, stack); } return method.apply(this, arguments); }; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} target * @param {...Object} objects_to_assign * @returns {Object} target */ var assign; if (typeof Object.assign !== 'function') { assign = function assign(target) { if (target === undefined || target === null) { throw new TypeError('Cannot convert undefined or null to object'); } var output = Object(target); for (var index = 1; index < arguments.length; index++) { var source = arguments[index]; if (source !== undefined && source !== null) { for (var nextKey in source) { if (source.hasOwnProperty(nextKey)) { output[nextKey] = source[nextKey]; } } } } return output; }; } else { assign = Object.assign; } /** * extend object. * means that properties in dest will be overwritten by the ones in src. * @param {Object} dest * @param {Object} src * @param {Boolean} [merge=false] * @returns {Object} dest */ var extend = deprecate(function extend(dest, src, merge) { var keys = Object.keys(src); var i = 0; while (i < keys.length) { if (!merge || (merge && dest[keys[i]] === undefined)) { dest[keys[i]] = src[keys[i]]; } i++; } return dest; }, 'extend', 'Use `assign`.'); /** * merge the values from src in the dest. * means that properties that exist in dest will not be overwritten by src * @param {Object} dest * @param {Object} src * @returns {Object} dest */ var merge = deprecate(function merge(dest, src) { return extend(dest, src, true); }, 'merge', 'Use `assign`.'); /** * simple class inheritance * @param {Function} child * @param {Function} base * @param {Object} [properties] */ function inherit(child, base, properties) { var baseP = base.prototype, childP; childP = child.prototype = Object.create(baseP); childP.constructor = child; childP._super = baseP; if (properties) { assign(childP, properties); } } /** * simple function bind * @param {Function} fn * @param {Object} context * @returns {Function} */ function bindFn(fn, context) { return function boundFn() { return fn.apply(context, arguments); }; } /** * let a boolean value also be a function that must return a boolean * this first item in args will be used as the context * @param {Boolean|Function} val * @param {Array} [args] * @returns {Boolean} */ function boolOrFn(val, args) { if (typeof val == TYPE_FUNCTION) { return val.apply(args ? args[0] || undefined : undefined, args); } return val; } /** * use the val2 when val1 is undefined * @param {*} val1 * @param {*} val2 * @returns {*} */ function ifUndefined(val1, val2) { return (val1 === undefined) ? val2 : val1; } /** * addEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function addEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.addEventListener(type, handler, false); }); } /** * removeEventListener with multiple events at once * @param {EventTarget} target * @param {String} types * @param {Function} handler */ function removeEventListeners(target, types, handler) { each(splitStr(types), function(type) { target.removeEventListener(type, handler, false); }); } /** * find if a node is in the given parent * @method hasParent * @param {HTMLElement} node * @param {HTMLElement} parent * @return {Boolean} found */ function hasParent(node, parent) { while (node) { if (node == parent) { return true; } node = node.parentNode; } return false; } /** * small indexOf wrapper * @param {String} str * @param {String} find * @returns {Boolean} found */ function inStr(str, find) { return str.indexOf(find) > -1; } /** * split string on whitespace * @param {String} str * @returns {Array} words */ function splitStr(str) { return str.trim().split(/\s+/g); } /** * find if a array contains the object using indexOf or a simple polyFill * @param {Array} src * @param {String} find * @param {String} [findByKey] * @return {Boolean|Number} false when not found, or the index */ function inArray(src, find, findByKey) { if (src.indexOf && !findByKey) { return src.indexOf(find); } else { var i = 0; while (i < src.length) { if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { return i; } i++; } return -1; } } /** * convert array-like objects to real arrays * @param {Object} obj * @returns {Array} */ function toArray(obj) { return Array.prototype.slice.call(obj, 0); } /** * unique array with objects based on a key (like 'id') or just by the array's value * @param {Array} src [{id:1},{id:2},{id:1}] * @param {String} [key] * @param {Boolean} [sort=False] * @returns {Array} [{id:1},{id:2}] */ function uniqueArray(src, key, sort) { var results = []; var values = []; var i = 0; while (i < src.length) { var val = key ? src[i][key] : src[i]; if (inArray(values, val) < 0) { results.push(src[i]); } values[i] = val; i++; } if (sort) { if (!key) { results = results.sort(); } else { results = results.sort(function sortUniqueArray(a, b) { return a[key] > b[key]; }); } } return results; } /** * get the prefixed property * @param {Object} obj * @param {String} property * @returns {String|Undefined} prefixed */ function prefixed(obj, property) { var prefix, prop; var camelProp = property[0].toUpperCase() + property.slice(1); var i = 0; while (i < VENDOR_PREFIXES.length) { prefix = VENDOR_PREFIXES[i]; prop = (prefix) ? prefix + camelProp : property; if (prop in obj) { return prop; } i++; } return undefined; } /** * get a unique id * @returns {number} uniqueId */ var _uniqueId = 1; function uniqueId() { return _uniqueId++; } /** * get the window object of an element * @param {HTMLElement} element * @returns {DocumentView|Window} */ function getWindowForElement(element) { var doc = element.ownerDocument || element; return (doc.defaultView || doc.parentWindow || window); } var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; var SUPPORT_TOUCH = ('ontouchstart' in window); var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); var INPUT_TYPE_TOUCH = 'touch'; var INPUT_TYPE_PEN = 'pen'; var INPUT_TYPE_MOUSE = 'mouse'; var INPUT_TYPE_KINECT = 'kinect'; var COMPUTE_INTERVAL = 25; var INPUT_START = 1; var INPUT_MOVE = 2; var INPUT_END = 4; var INPUT_CANCEL = 8; var DIRECTION_NONE = 1; var DIRECTION_LEFT = 2; var DIRECTION_RIGHT = 4; var DIRECTION_UP = 8; var DIRECTION_DOWN = 16; var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; var PROPS_XY = ['x', 'y']; var PROPS_CLIENT_XY = ['clientX', 'clientY']; /** * create new input type manager * @param {Manager} manager * @param {Function} callback * @returns {Input} * @constructor */ function Input(manager, callback) { var self = this; this.manager = manager; this.callback = callback; this.element = manager.element; this.target = manager.options.inputTarget; // smaller wrapper around the handler, for the scope and the enabled state of the manager, // so when disabled the input events are completely bypassed. this.domHandler = function(ev) { if (boolOrFn(manager.options.enable, [manager])) { self.handler(ev); } }; this.init(); } Input.prototype = { /** * should handle the inputEvent data and trigger the callback * @virtual */ handler: function() { }, /** * bind the events */ init: function() { this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); }, /** * unbind the events */ destroy: function() { this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); } }; /** * create new input type manager * called by the Manager constructor * @param {Hammer} manager * @returns {Input} */ function createInputInstance(manager) { var Type; var inputClass = manager.options.inputClass; if (inputClass) { Type = inputClass; } else if (SUPPORT_POINTER_EVENTS) { Type = PointerEventInput; } else if (SUPPORT_ONLY_TOUCH) { Type = TouchInput; } else if (!SUPPORT_TOUCH) { Type = MouseInput; } else { Type = TouchMouseInput; } return new (Type)(manager, inputHandler); } /** * handle input events * @param {Manager} manager * @param {String} eventType * @param {Object} input */ function inputHandler(manager, eventType, input) { var pointersLen = input.pointers.length; var changedPointersLen = input.changedPointers.length; var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); input.isFirst = !!isFirst; input.isFinal = !!isFinal; if (isFirst) { manager.session = {}; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input.eventType = eventType; // compute scale, rotation etc computeInputData(manager, input); // emit secret event manager.emit('hammer.input', input); manager.recognize(input); manager.session.prevInput = input; } /** * extend the data with some usable properties like scale, rotate, velocity etc * @param {Object} manager * @param {Object} input */ function computeInputData(manager, input) { var session = manager.session; var pointers = input.pointers; var pointersLength = pointers.length; // store the first input to calculate the distance and direction if (!session.firstInput) { session.firstInput = simpleCloneInputData(input); } // to compute scale and rotation we need to store the multiple touches if (pointersLength > 1 && !session.firstMultiple) { session.firstMultiple = simpleCloneInputData(input); } else if (pointersLength === 1) { session.firstMultiple = false; } var firstInput = session.firstInput; var firstMultiple = session.firstMultiple; var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; var center = input.center = getCenter(pointers); input.timeStamp = now(); input.deltaTime = input.timeStamp - firstInput.timeStamp; input.angle = getAngle(offsetCenter, center); input.distance = getDistance(offsetCenter, center); computeDeltaXY(session, input); input.offsetDirection = getDirection(input.deltaX, input.deltaY); var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); input.overallVelocityX = overallVelocity.x; input.overallVelocityY = overallVelocity.y; input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); computeIntervalInputData(session, input); // find the correct target var target = manager.element; if (hasParent(input.srcEvent.target, target)) { target = input.srcEvent.target; } input.target = target; } function computeDeltaXY(session, input) { var center = input.center; var offset = session.offsetDelta || {}; var prevDelta = session.prevDelta || {}; var prevInput = session.prevInput || {}; if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { prevDelta = session.prevDelta = { x: prevInput.deltaX || 0, y: prevInput.deltaY || 0 }; offset = session.offsetDelta = { x: center.x, y: center.y }; } input.deltaX = prevDelta.x + (center.x - offset.x); input.deltaY = prevDelta.y + (center.y - offset.y); } /** * velocity is calculated every x ms * @param {Object} session * @param {Object} input */ function computeIntervalInputData(session, input) { var last = session.lastInterval || input, deltaTime = input.timeStamp - last.timeStamp, velocity, velocityX, velocityY, direction; if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { var deltaX = input.deltaX - last.deltaX; var deltaY = input.deltaY - last.deltaY; var v = getVelocity(deltaTime, deltaX, deltaY); velocityX = v.x; velocityY = v.y; velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; direction = getDirection(deltaX, deltaY); session.lastInterval = input; } else { // use latest velocity info if it doesn't overtake a minimum period velocity = last.velocity; velocityX = last.velocityX; velocityY = last.velocityY; direction = last.direction; } input.velocity = velocity; input.velocityX = velocityX; input.velocityY = velocityY; input.direction = direction; } /** * create a simple clone from the input used for storage of firstInput and firstMultiple * @param {Object} input * @returns {Object} clonedInputData */ function simpleCloneInputData(input) { // make a simple copy of the pointers because we will get a reference if we don't // we only need clientXY for the calculations var pointers = []; var i = 0; while (i < input.pointers.length) { pointers[i] = { clientX: round(input.pointers[i].clientX), clientY: round(input.pointers[i].clientY) }; i++; } return { timeStamp: now(), pointers: pointers, center: getCenter(pointers), deltaX: input.deltaX, deltaY: input.deltaY }; } /** * get the center of all the pointers * @param {Array} pointers * @return {Object} center contains `x` and `y` properties */ function getCenter(pointers) { var pointersLength = pointers.length; // no need to loop when only one touch if (pointersLength === 1) { return { x: round(pointers[0].clientX), y: round(pointers[0].clientY) }; } var x = 0, y = 0, i = 0; while (i < pointersLength) { x += pointers[i].clientX; y += pointers[i].clientY; i++; } return { x: round(x / pointersLength), y: round(y / pointersLength) }; } /** * calculate the velocity between two points. unit is in px per ms. * @param {Number} deltaTime * @param {Number} x * @param {Number} y * @return {Object} velocity `x` and `y` */ function getVelocity(deltaTime, x, y) { return { x: x / deltaTime || 0, y: y / deltaTime || 0 }; } /** * get the direction between two points * @param {Number} x * @param {Number} y * @return {Number} direction */ function getDirection(x, y) { if (x === y) { return DIRECTION_NONE; } if (abs(x) >= abs(y)) { return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; } return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; } /** * calculate the absolute distance between two points * @param {Object} p1 {x, y} * @param {Object} p2 {x, y} * @param {Array} [props] containing x and y keys * @return {Number} distance */ function getDistance(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.sqrt((x * x) + (y * y)); } /** * calculate the angle between two coordinates * @param {Object} p1 * @param {Object} p2 * @param {Array} [props] containing x and y keys * @return {Number} angle */ function getAngle(p1, p2, props) { if (!props) { props = PROPS_XY; } var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]]; return Math.atan2(y, x) * 180 / Math.PI; } /** * calculate the rotation degrees between two pointersets * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} rotation */ function getRotation(start, end) { return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); } /** * calculate the scale factor between two pointersets * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start array of pointers * @param {Array} end array of pointers * @return {Number} scale */ function getScale(start, end) { return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); } var MOUSE_INPUT_MAP = { mousedown: INPUT_START, mousemove: INPUT_MOVE, mouseup: INPUT_END }; var MOUSE_ELEMENT_EVENTS = 'mousedown'; var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; /** * Mouse events input * @constructor * @extends Input */ function MouseInput() { this.evEl = MOUSE_ELEMENT_EVENTS; this.evWin = MOUSE_WINDOW_EVENTS; this.pressed = false; // mousedown state Input.apply(this, arguments); } inherit(MouseInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function MEhandler(ev) { var eventType = MOUSE_INPUT_MAP[ev.type]; // on start we want to have the left mouse button down if (eventType & INPUT_START && ev.button === 0) { this.pressed = true; } if (eventType & INPUT_MOVE && ev.which !== 1) { eventType = INPUT_END; } // mouse must be down if (!this.pressed) { return; } if (eventType & INPUT_END) { this.pressed = false; } this.callback(this.manager, eventType, { pointers: [ev], changedPointers: [ev], pointerType: INPUT_TYPE_MOUSE, srcEvent: ev }); } }); var POINTER_INPUT_MAP = { pointerdown: INPUT_START, pointermove: INPUT_MOVE, pointerup: INPUT_END, pointercancel: INPUT_CANCEL, pointerout: INPUT_CANCEL }; // in IE10 the pointer types is defined as an enum var IE10_POINTER_TYPE_ENUM = { 2: INPUT_TYPE_TOUCH, 3: INPUT_TYPE_PEN, 4: INPUT_TYPE_MOUSE, 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 }; var POINTER_ELEMENT_EVENTS = 'pointerdown'; var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; // IE10 has prefixed support, and case-sensitive if (window.MSPointerEvent && !window.PointerEvent) { POINTER_ELEMENT_EVENTS = 'MSPointerDown'; POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; } /** * Pointer events input * @constructor * @extends Input */ function PointerEventInput() { this.evEl = POINTER_ELEMENT_EVENTS; this.evWin = POINTER_WINDOW_EVENTS; Input.apply(this, arguments); this.store = (this.manager.session.pointerEvents = []); } inherit(PointerEventInput, Input, { /** * handle mouse events * @param {Object} ev */ handler: function PEhandler(ev) { var store = this.store; var removePointer = false; var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; var isTouch = (pointerType == INPUT_TYPE_TOUCH); // get index of the event in the store var storeIndex = inArray(store, ev.pointerId, 'pointerId'); // start and mouse must be down if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { if (storeIndex < 0) { store.push(ev); storeIndex = store.length - 1; } } else if (eventType & (INPUT_END | INPUT_CANCEL)) { removePointer = true; } // it not found, so the pointer hasn't been down (so it's probably a hover) if (storeIndex < 0) { return; } // update the event in the store store[storeIndex] = ev; this.callback(this.manager, eventType, { pointers: store, changedPointers: [ev], pointerType: pointerType, srcEvent: ev }); if (removePointer) { // remove from the store store.splice(storeIndex, 1); } } }); var SINGLE_TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Touch events input * @constructor * @extends Input */ function SingleTouchInput() { this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; this.started = false; Input.apply(this, arguments); } inherit(SingleTouchInput, Input, { handler: function TEhandler(ev) { var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; // should we handle the touch events? if (type === INPUT_START) { this.started = true; } if (!this.started) { return; } var touches = normalizeSingleTouches.call(this, ev, type); // when done, reset the started state if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { this.started = false; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function normalizeSingleTouches(ev, type) { var all = toArray(ev.touches); var changed = toArray(ev.changedTouches); if (type & (INPUT_END | INPUT_CANCEL)) { all = uniqueArray(all.concat(changed), 'identifier', true); } return [all, changed]; } var TOUCH_INPUT_MAP = { touchstart: INPUT_START, touchmove: INPUT_MOVE, touchend: INPUT_END, touchcancel: INPUT_CANCEL }; var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; /** * Multi-user touch events input * @constructor * @extends Input */ function TouchInput() { this.evTarget = TOUCH_TARGET_EVENTS; this.targetIds = {}; Input.apply(this, arguments); } inherit(TouchInput, Input, { handler: function MTEhandler(ev) { var type = TOUCH_INPUT_MAP[ev.type]; var touches = getTouches.call(this, ev, type); if (!touches) { return; } this.callback(this.manager, type, { pointers: touches[0], changedPointers: touches[1], pointerType: INPUT_TYPE_TOUCH, srcEvent: ev }); } }); /** * @this {TouchInput} * @param {Object} ev * @param {Number} type flag * @returns {undefined|Array} [all, changed] */ function getTouches(ev, type) { var allTouches = toArray(ev.touches); var targetIds = this.targetIds; // when there is only one touch, the process can be simplified if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { targetIds[allTouches[0].identifier] = true; return [allTouches, allTouches]; } var i, targetTouches, changedTouches = toArray(ev.changedTouches), changedTargetTouches = [], target = this.target; // get target touches from touches targetTouches = allTouches.filter(function(touch) { return hasParent(touch.target, target); }); // collect touches if (type === INPUT_START) { i = 0; while (i < targetTouches.length) { targetIds[targetTouches[i].identifier] = true; i++; } } // filter changed touches to only contain touches that exist in the collected target ids i = 0; while (i < changedTouches.length) { if (targetIds[changedTouches[i].identifier]) { changedTargetTouches.push(changedTouches[i]); } // cleanup removed touches if (type & (INPUT_END | INPUT_CANCEL)) { delete targetIds[changedTouches[i].identifier]; } i++; } if (!changedTargetTouches.length) { return; } return [ // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), changedTargetTouches ]; } /** * Combined touch and mouse input * * Touch has a higher priority then mouse, and while touching no mouse events are allowed. * This because touch devices also emit mouse events while doing a touch. * * @constructor * @extends Input */ var DEDUP_TIMEOUT = 2500; var DEDUP_DISTANCE = 25; function TouchMouseInput() { Input.apply(this, arguments); var handler = bindFn(this.handler, this); this.touch = new TouchInput(this.manager, handler); this.mouse = new MouseInput(this.manager, handler); this.primaryTouch = null; this.lastTouches = []; } inherit(TouchMouseInput, Input, { /** * handle mouse and touch events * @param {Hammer} manager * @param {String} inputEvent * @param {Object} inputData */ handler: function TMEhandler(manager, inputEvent, inputData) { var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) { return; } // when we're in a touch event, record touches to de-dupe synthetic mouse event if (isTouch) { recordTouches.call(this, inputEvent, inputData); } else if (isMouse && isSyntheticEvent.call(this, inputData)) { return; } this.callback(manager, inputEvent, inputData); }, /** * remove the event listeners */ destroy: function destroy() { this.touch.destroy(); this.mouse.destroy(); } }); function recordTouches(eventType, eventData) { if (eventType & INPUT_START) { this.primaryTouch = eventData.changedPointers[0].identifier; setLastTouch.call(this, eventData); } else if (eventType & (INPUT_END | INPUT_CANCEL)) { setLastTouch.call(this, eventData); } } function setLastTouch(eventData) { var touch = eventData.changedPointers[0]; if (touch.identifier === this.primaryTouch) { var lastTouch = {x: touch.clientX, y: touch.clientY}; this.lastTouches.push(lastTouch); var lts = this.lastTouches; var removeLastTouch = function() { var i = lts.indexOf(lastTouch); if (i > -1) { lts.splice(i, 1); } }; setTimeout(removeLastTouch, DEDUP_TIMEOUT); } } function isSyntheticEvent(eventData) { var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY; for (var i = 0; i < this.lastTouches.length; i++) { var t = this.lastTouches[i]; var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y); if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) { return true; } } return false; } var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; // magical touchAction value var TOUCH_ACTION_COMPUTE = 'compute'; var TOUCH_ACTION_AUTO = 'auto'; var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented var TOUCH_ACTION_NONE = 'none'; var TOUCH_ACTION_PAN_X = 'pan-x'; var TOUCH_ACTION_PAN_Y = 'pan-y'; var TOUCH_ACTION_MAP = getTouchActionProps(); /** * Touch Action * sets the touchAction property or uses the js alternative * @param {Manager} manager * @param {String} value * @constructor */ function TouchAction(manager, value) { this.manager = manager; this.set(value); } TouchAction.prototype = { /** * set the touchAction value on the element or enable the polyfill * @param {String} value */ set: function(value) { // find out the touch-action by the event handlers if (value == TOUCH_ACTION_COMPUTE) { value = this.compute(); } if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) { this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; } this.actions = value.toLowerCase().trim(); }, /** * just re-set the touchAction value */ update: function() { this.set(this.manager.options.touchAction); }, /** * compute the value for the touchAction property based on the recognizer's settings * @returns {String} value */ compute: function() { var actions = []; each(this.manager.recognizers, function(recognizer) { if (boolOrFn(recognizer.options.enable, [recognizer])) { actions = actions.concat(recognizer.getTouchAction()); } }); return cleanTouchActions(actions.join(' ')); }, /** * this method is called on each input cycle and provides the preventing of the browser behavior * @param {Object} input */ preventDefaults: function(input) { var srcEvent = input.srcEvent; var direction = input.offsetDirection; // if the touch action did prevented once this session if (this.manager.session.prevented) { srcEvent.preventDefault(); return; } var actions = this.actions; var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE]; var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y]; var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X]; if (hasNone) { //do not prevent defaults if this is a tap gesture var isTapPointer = input.pointers.length === 1; var isTapMovement = input.distance < 2; var isTapTouchTime = input.deltaTime < 250; if (isTapPointer && isTapMovement && isTapTouchTime) { return; } } if (hasPanX && hasPanY) { // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent return; } if (hasNone || (hasPanY && direction & DIRECTION_HORIZONTAL) || (hasPanX && direction & DIRECTION_VERTICAL)) { return this.preventSrc(srcEvent); } }, /** * call preventDefault to prevent the browser's default behavior (scrolling in most cases) * @param {Object} srcEvent */ preventSrc: function(srcEvent) { this.manager.session.prevented = true; srcEvent.preventDefault(); } }; /** * when the touchActions are collected they are not a valid value, so we need to clean things up. * * @param {String} actions * @returns {*} */ function cleanTouchActions(actions) { // none if (inStr(actions, TOUCH_ACTION_NONE)) { return TOUCH_ACTION_NONE; } var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); // if both pan-x and pan-y are set (different recognizers // for different directions, e.g. horizontal pan but vertical swipe?) // we need none (as otherwise with pan-x pan-y combined none of these // recognizers will work, since the browser would handle all panning if (hasPanX && hasPanY) { return TOUCH_ACTION_NONE; } // pan-x OR pan-y if (hasPanX || hasPanY) { return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; } // manipulation if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { return TOUCH_ACTION_MANIPULATION; } return TOUCH_ACTION_AUTO; } function getTouchActionProps() { if (!NATIVE_TOUCH_ACTION) { return false; } var touchMap = {}; var cssSupports = window.CSS && window.CSS.supports; ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) { // If css.supports is not supported but there is native touch-action assume it supports // all values. This is the case for IE 10 and 11. touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true; }); retur