ngraph.forcelayout
Version:
Force directed graph drawing layout
79 lines (63 loc) • 2.35 kB
JavaScript
var test = require('tap').test;
var dimensions = 2;
var createQuadTree = require('../lib/codeGenerators/generateQuadTree')(dimensions);
var Body = require('../lib/codeGenerators/generateCreateBody')(dimensions);
var random = require('ngraph.random').random(42);
test('insert and update update forces', function (t) {
var tree = createQuadTree({}, random);
var body = new Body();
var clone = JSON.parse(JSON.stringify(body));
tree.insertBodies([body]);
tree.updateBodyForce(body);
t.same(body, clone, 'The body should not be changed - there are no forces acting on it');
t.end();
});
test('it can get root', function (t) {
var tree = createQuadTree({}, random);
var body = new Body();
tree.insertBodies([body]);
var root = tree.getRoot();
t.ok(root, 'Root is present');
t.equal(root.body, body, 'Body is initialized');
t.end();
});
test('Two bodies repel each other', function (t) {
var tree = createQuadTree({}, random);
var bodyA = new Body(); bodyA.pos.x = 1; bodyA.pos.y = 0;
var bodyB = new Body(); bodyB.pos.x = 2; bodyB.pos.y = 0;
tree.insertBodies([bodyA, bodyB]);
tree.updateBodyForce(bodyA);
tree.updateBodyForce(bodyB);
// based on our physical model construction forces should be equivalent, with
// opposite sign:
t.ok(bodyA.force.x + bodyB.force.x === 0, 'Forces should be same, with opposite sign');
t.ok(bodyA.force.x !== 0, 'X-force for body A should not be zero');
t.ok(bodyB.force.x !== 0, 'X-force for body B should not be zero');
// On the other hand, our bodies should not move by Y axis:
t.ok(bodyA.force.y === 0, 'Y-force for body A should be zero');
t.ok(bodyB.force.y === 0, 'Y-force for body B should be zero');
t.end();
});
test('Can handle two bodies at the same location', function (t) {
var tree = createQuadTree({}, random);
var bodyA = new Body();
var bodyB = new Body();
tree.insertBodies([bodyA, bodyB]);
tree.updateBodyForce(bodyA);
tree.updateBodyForce(bodyB);
t.end();
});
test('it does not stuck', function(t) {
var count = 60000;
var bodies = [];
for (var i = 0; i < count; ++i) {
bodies.push(new Body(Math.random(), Math.random()));
}
var quadTree = createQuadTree({}, random);
quadTree.insertBodies(bodies);
bodies.forEach(function(body) {
quadTree.updateBodyForce(body);
});
t.ok(1);
t.end();
});