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ng-zorro-antd

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An enterprise-class UI components based on Ant Design and Angular

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/** * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE */ import { Direction, Directionality } from '@angular/cdk/bidi'; import { ChangeDetectorRef, EventEmitter, OnChanges, OnDestroy, OnInit, Renderer2, SimpleChanges, TemplateRef } from '@angular/core'; import { ControlValueAccessor } from '@angular/forms'; import { NzConfigKey, NzConfigService } from 'ng-zorro-antd/core/config'; import { BooleanInput, NgClassType } from 'ng-zorro-antd/core/types'; export declare class NzRateComponent implements OnInit, OnDestroy, ControlValueAccessor, OnChanges { nzConfigService: NzConfigService; private renderer; private cdr; private directionality; readonly _nzModuleName: NzConfigKey; static ngAcceptInputType_nzAllowClear: BooleanInput; static ngAcceptInputType_nzAllowHalf: BooleanInput; static ngAcceptInputType_nzDisabled: BooleanInput; static ngAcceptInputType_nzAutoFocus: BooleanInput; static ngAcceptInputType_nzCount: BooleanInput; private ulElement?; nzAllowClear: boolean; nzAllowHalf: boolean; nzDisabled: boolean; nzAutoFocus: boolean; nzCharacter: TemplateRef<void>; nzCount: number; nzTooltips: string[]; readonly nzOnBlur: EventEmitter<FocusEvent>; readonly nzOnFocus: EventEmitter<FocusEvent>; readonly nzOnHoverChange: EventEmitter<number>; readonly nzOnKeyDown: EventEmitter<KeyboardEvent>; classMap: NgClassType; starArray: number[]; starStyleArray: NgClassType[]; dir: Direction; private readonly destroy$; private hasHalf; private hoverValue; private isFocused; private _value; get nzValue(): number; set nzValue(input: number); constructor(nzConfigService: NzConfigService, renderer: Renderer2, cdr: ChangeDetectorRef, directionality: Directionality); ngOnChanges(changes: SimpleChanges): void; ngOnInit(): void; ngOnDestroy(): void; onItemClick(index: number, isHalf: boolean): void; onItemHover(index: number, isHalf: boolean): void; onRateLeave(): void; onFocus(e: FocusEvent): void; onBlur(e: FocusEvent): void; focus(): void; blur(): void; onKeyDown(e: KeyboardEvent): void; private updateStarArray; private updateStarStyle; writeValue(value: number | null): void; setDisabledState(isDisabled: boolean): void; registerOnChange(fn: (_: number) => void): void; registerOnTouched(fn: () => void): void; onChange: (value: number) => void; onTouched: () => void; }