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ng-js-tree

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Angular Directive for the famous JsTree

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/** * @license AngularJS v1.3.0 * (c) 2010-2014 Google, Inc. http://angularjs.org * License: MIT */ (function(window, angular, undefined) {'use strict'; /* jshint maxlen: false */ /** * @ngdoc module * @name ngAnimate * @description * * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. * * <div doc-module-components="ngAnimate"></div> * * # Usage * * To see animations in action, all that is required is to define the appropriate CSS classes * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation * by using the `$animate` service. * * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: * * | Directive | Supported Animations | * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move | * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave | * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave | * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave | * | {@link ng.directive:ngIf#animations ngIf} | enter and leave | * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) | * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) | * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) | * | {@link module:ngMessages#animations ngMessage} | enter and leave | * * You can find out more information about animations upon visiting each directive page. * * Below is an example of how to apply animations to a directive that supports animation hooks: * * ```html * <style type="text/css"> * .slide.ng-enter, .slide.ng-leave { * -webkit-transition:0.5s linear all; * transition:0.5s linear all; * } * * .slide.ng-enter { } /&#42; starting animations for enter &#42;/ * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/ * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/ * </style> * * <!-- * the animate service will automatically add .ng-enter and .ng-leave to the element * to trigger the CSS transition/animations * --> * <ANY class="slide" ng-include="..."></ANY> * ``` * * Keep in mind that, by default, if an animation is running, any child elements cannot be animated * until the parent element's animation has completed. This blocking feature can be overridden by * placing the `ng-animate-children` attribute on a parent container tag. * * ```html * <div class="slide-animation" ng-if="on" ng-animate-children> * <div class="fade-animation" ng-if="on"> * <div class="explode-animation" ng-if="on"> * ... * </div> * </div> * </div> * ``` * * When the `on` expression value changes and an animation is triggered then each of the elements within * will all animate without the block being applied to child elements. * * ## Are animations run when the application starts? * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work, * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering * layout changes in the application will trigger animations as normal. * * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests * are complete. * * ## CSS-defined Animations * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported * and can be used to play along with this naming structure. * * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: * * ```html * <style type="text/css"> * /&#42; * The animate class is apart of the element and the ng-enter class * is attached to the element once the enter animation event is triggered * &#42;/ * .reveal-animation.ng-enter { * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/ * * /&#42; The animation preparation code &#42;/ * opacity: 0; * } * * /&#42; * Keep in mind that you want to combine both CSS * classes together to avoid any CSS-specificity * conflicts * &#42;/ * .reveal-animation.ng-enter.ng-enter-active { * /&#42; The animation code itself &#42;/ * opacity: 1; * } * </style> * * <div class="view-container"> * <div ng-view class="reveal-animation"></div> * </div> * ``` * * The following code below demonstrates how to perform animations using **CSS animations** with Angular: * * ```html * <style type="text/css"> * .reveal-animation.ng-enter { * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/ * } * @-webkit-keyframes enter_sequence { * from { opacity:0; } * to { opacity:1; } * } * @keyframes enter_sequence { * from { opacity:0; } * to { opacity:1; } * } * </style> * * <div class="view-container"> * <div ng-view class="reveal-animation"></div> * </div> * ``` * * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. * * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element * has no CSS transition/animation classes applied to it. * * ### Structural transition animations * * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition * value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave * or .ng-move) class. This means that any active transition animations operating on the element * will be cut off to make way for the enter, leave or move animation. * * ### Class-based transition animations * * Class-based transitions refer to transition animations that are triggered when a CSS class is * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`, * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`). * They are different when compared to structural animations since they **do not cancel existing * animations** nor do they **block successive transitions** from rendering on the same element. * This distinction allows for **multiple class-based transitions** to be performed on the same element. * * In addition to ngAnimate supporting the default (natural) functionality of class-based transition * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the * developer in further styling the element throughout the transition animation. Earlier versions * of ngAnimate may have caused natural CSS transitions to break and not render properly due to * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS * class transitions are compatible with ngAnimate. * * There is, however, one special case when dealing with class-based transitions in ngAnimate. * When rendering class-based transitions that make use of the setup and active CSS classes * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define * the transition value **on the active CSS class** and not the setup class. * * ```css * .fade-add { * /&#42; remember to place a 0s transition here * to ensure that the styles are applied instantly * even if the element already has a transition style &#42;/ * transition:0s linear all; * * /&#42; starting CSS styles &#42;/ * opacity:1; * } * .fade-add.fade-add-active { * /&#42; this will be the length of the animation &#42;/ * transition:1s linear all; * opacity:0; * } * ``` * * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it * has a duration of zero. This may not be required, however, incase the browser is unable to render * the styling present in this CSS class instantly then it could be that the browser is attempting * to perform an unnecessary transition. * * This workaround, however, does not apply to standard class-based transitions that are rendered * when a CSS class containing a transition is applied to an element: * * ```css * .fade { * /&#42; this works as expected &#42;/ * transition:1s linear all; * opacity:0; * } * ``` * * Please keep this in mind when coding the CSS markup that will be used within class-based transitions. * Also, try not to mix the two class-based animation flavors together since the CSS code may become * overly complex. * * ### CSS Staggering Animations * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for * the animation. The style property expected within the stagger class can either be a **transition-delay** or an * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). * * ```css * .my-animation.ng-enter { * /&#42; standard transition code &#42;/ * -webkit-transition: 1s linear all; * transition: 1s linear all; * opacity:0; * } * .my-animation.ng-enter-stagger { * /&#42; this will have a 100ms delay between each successive leave animation &#42;/ * -webkit-transition-delay: 0.1s; * transition-delay: 0.1s; * * /&#42; in case the stagger doesn't work then these two values * must be set to 0 to avoid an accidental CSS inheritance &#42;/ * -webkit-transition-duration: 0s; * transition-duration: 0s; * } * .my-animation.ng-enter.ng-enter-active { * /&#42; standard transition styles &#42;/ * opacity:1; * } * ``` * * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation * will also be reset if more than 10ms has passed after the last animation has been fired. * * The following code will issue the **ng-leave-stagger** event on the element provided: * * ```js * var kids = parent.children(); * * $animate.leave(kids[0]); //stagger index=0 * $animate.leave(kids[1]); //stagger index=1 * $animate.leave(kids[2]); //stagger index=2 * $animate.leave(kids[3]); //stagger index=3 * $animate.leave(kids[4]); //stagger index=4 * * $timeout(function() { * //stagger has reset itself * $animate.leave(kids[5]); //stagger index=0 * $animate.leave(kids[6]); //stagger index=1 * }, 100, false); * ``` * * Stagger animations are currently only supported within CSS-defined animations. * * ## JavaScript-defined Animations * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. * * ```js * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. * var ngModule = angular.module('YourApp', ['ngAnimate']); * ngModule.animation('.my-crazy-animation', function() { * return { * enter: function(element, done) { * //run the animation here and call done when the animation is complete * return function(cancelled) { * //this (optional) function will be called when the animation * //completes or when the animation is cancelled (the cancelled * //flag will be set to true if cancelled). * }; * }, * leave: function(element, done) { }, * move: function(element, done) { }, * * //animation that can be triggered before the class is added * beforeAddClass: function(element, className, done) { }, * * //animation that can be triggered after the class is added * addClass: function(element, className, done) { }, * * //animation that can be triggered before the class is removed * beforeRemoveClass: function(element, className, done) { }, * * //animation that can be triggered after the class is removed * removeClass: function(element, className, done) { } * }; * }); * ``` * * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits * the element's CSS class attribute value and then run the matching animation event function (if found). * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). * * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation * or transition code that is defined via a stylesheet). * * * ### Applying Directive-specific Styles to an Animation * In some cases a directive or service may want to provide `$animate` with extra details that the animation will * include into its animation. Let's say for example we wanted to render an animation that animates an element * towards the mouse coordinates as to where the user clicked last. By collecting the X/Y coordinates of the click * (via the event parameter) we can set the `top` and `left` styles into an object and pass that into our function * call to `$animate.addClass`. * * ```js * canvas.on('click', function(e) { * $animate.addClass(element, 'on', { * to: { * left : e.client.x + 'px', * top : e.client.y + 'px' * } * }): * }); * ``` * * Now when the animation runs, and a transition or keyframe animation is picked up, then the animation itself will * also include and transition the styling of the `left` and `top` properties into its running animation. If we want * to provide some starting animation values then we can do so by placing the starting animations styles into an object * called `from` in the same object as the `to` animations. * * ```js * canvas.on('click', function(e) { * $animate.addClass(element, 'on', { * from: { * position: 'absolute', * left: '0px', * top: '0px' * }, * to: { * left : e.client.x + 'px', * top : e.client.y + 'px' * } * }): * }); * ``` * * Once the animation is complete or cancelled then the union of both the before and after styles are applied to the * element. If `ngAnimate` is not present then the styles will be applied immediately. * */ angular.module('ngAnimate', ['ng']) /** * @ngdoc provider * @name $animateProvider * @description * * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. * When an animation is triggered, the $animate service will query the $animate service to find any animations that match * the provided name value. * * Requires the {@link ngAnimate `ngAnimate`} module to be installed. * * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. * */ .directive('ngAnimateChildren', function() { var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; return function(scope, element, attrs) { var val = attrs.ngAnimateChildren; if (angular.isString(val) && val.length === 0) { //empty attribute element.data(NG_ANIMATE_CHILDREN, true); } else { scope.$watch(val, function(value) { element.data(NG_ANIMATE_CHILDREN, !!value); }); } }; }) //this private service is only used within CSS-enabled animations //IE8 + IE9 do not support rAF natively, but that is fine since they //also don't support transitions and keyframes which means that the code //below will never be used by the two browsers. .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { var bod = $document[0].body; return function(fn) { //the returned function acts as the cancellation function return $$rAF(function() { //the line below will force the browser to perform a repaint //so that all the animated elements within the animation frame //will be properly updated and drawn on screen. This is //required to perform multi-class CSS based animations with //Firefox. DO NOT REMOVE THIS LINE. var a = bod.offsetWidth + 1; fn(); }); }; }]) .config(['$provide', '$animateProvider', function($provide, $animateProvider) { var noop = angular.noop; var forEach = angular.forEach; var selectors = $animateProvider.$$selectors; var isArray = angular.isArray; var isString = angular.isString; var isObject = angular.isObject; var ELEMENT_NODE = 1; var NG_ANIMATE_STATE = '$$ngAnimateState'; var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; var NG_ANIMATE_CLASS_NAME = 'ng-animate'; var rootAnimateState = {running: true}; function extractElementNode(element) { for(var i = 0; i < element.length; i++) { var elm = element[i]; if (elm.nodeType == ELEMENT_NODE) { return elm; } } } function prepareElement(element) { return element && angular.element(element); } function stripCommentsFromElement(element) { return angular.element(extractElementNode(element)); } function isMatchingElement(elm1, elm2) { return extractElementNode(elm1) == extractElementNode(elm2); } $provide.decorator('$animate', ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) { $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); // Wait until all directive and route-related templates are downloaded and // compiled. The $templateRequest.totalPendingRequests variable keeps track of // all of the remote templates being currently downloaded. If there are no // templates currently downloading then the watcher will still fire anyway. var deregisterWatch = $rootScope.$watch( function() { return $templateRequest.totalPendingRequests; }, function(val, oldVal) { if (val !== 0) return; deregisterWatch(); // Now that all templates have been downloaded, $animate will wait until // the post digest queue is empty before enabling animations. By having two // calls to $postDigest calls we can ensure that the flag is enabled at the // very end of the post digest queue. Since all of the animations in $animate // use $postDigest, it's important that the code below executes at the end. // This basically means that the page is fully downloaded and compiled before // any animations are triggered. $rootScope.$$postDigest(function() { $rootScope.$$postDigest(function() { rootAnimateState.running = false; }); }); } ); var globalAnimationCounter = 0; var classNameFilter = $animateProvider.classNameFilter(); var isAnimatableClassName = !classNameFilter ? function() { return true; } : function(className) { return classNameFilter.test(className); }; function classBasedAnimationsBlocked(element, setter) { var data = element.data(NG_ANIMATE_STATE) || {}; if (setter) { data.running = true; data.structural = true; element.data(NG_ANIMATE_STATE, data); } return data.disabled || (data.running && data.structural); } function runAnimationPostDigest(fn) { var cancelFn, defer = $$q.defer(); defer.promise.$$cancelFn = function() { cancelFn && cancelFn(); }; $rootScope.$$postDigest(function() { cancelFn = fn(function() { defer.resolve(); }); }); return defer.promise; } function parseAnimateOptions(options) { // some plugin code may still be passing in the callback // function as the last param for the $animate methods so // it's best to only allow string or array values for now if (isObject(options)) { if (options.tempClasses && isString(options.tempClasses)) { options.tempClasses = options.tempClasses.split(/\s+/); } return options; } } function resolveElementClasses(element, cache, runningAnimations) { runningAnimations = runningAnimations || {}; var lookup = {}; forEach(runningAnimations, function(data, selector) { forEach(selector.split(' '), function(s) { lookup[s]=data; }); }); var hasClasses = Object.create(null); forEach((element.attr('class') || '').split(/\s+/), function(className) { hasClasses[className] = true; }); var toAdd = [], toRemove = []; forEach(cache.classes, function(status, className) { var hasClass = hasClasses[className]; var matchingAnimation = lookup[className] || {}; // When addClass and removeClass is called then $animate will check to // see if addClass and removeClass cancel each other out. When there are // more calls to removeClass than addClass then the count falls below 0 // and then the removeClass animation will be allowed. Otherwise if the // count is above 0 then that means an addClass animation will commence. // Once an animation is allowed then the code will also check to see if // there exists any on-going animation that is already adding or remvoing // the matching CSS class. if (status === false) { //does it have the class or will it have the class if (hasClass || matchingAnimation.event == 'addClass') { toRemove.push(className); } } else if (status === true) { //is the class missing or will it be removed? if (!hasClass || matchingAnimation.event == 'removeClass') { toAdd.push(className); } } }); return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')]; } function lookup(name) { if (name) { var matches = [], flagMap = {}, classes = name.substr(1).split('.'); //the empty string value is the default animation //operation which performs CSS transition and keyframe //animations sniffing. This is always included for each //element animation procedure if the browser supports //transitions and/or keyframe animations. The default //animation is added to the top of the list to prevent //any previous animations from affecting the element styling //prior to the element being animated. if ($sniffer.transitions || $sniffer.animations) { matches.push($injector.get(selectors[''])); } for(var i=0; i < classes.length; i++) { var klass = classes[i], selectorFactoryName = selectors[klass]; if (selectorFactoryName && !flagMap[klass]) { matches.push($injector.get(selectorFactoryName)); flagMap[klass] = true; } } return matches; } } function animationRunner(element, animationEvent, className, options) { //transcluded directives may sometimes fire an animation using only comment nodes //best to catch this early on to prevent any animation operations from occurring var node = element[0]; if (!node) { return; } if (options) { options.to = options.to || {}; options.from = options.from || {}; } var classNameAdd; var classNameRemove; if (isArray(className)) { classNameAdd = className[0]; classNameRemove = className[1]; if (!classNameAdd) { className = classNameRemove; animationEvent = 'removeClass'; } else if (!classNameRemove) { className = classNameAdd; animationEvent = 'addClass'; } else { className = classNameAdd + ' ' + classNameRemove; } } var isSetClassOperation = animationEvent == 'setClass'; var isClassBased = isSetClassOperation || animationEvent == 'addClass' || animationEvent == 'removeClass' || animationEvent == 'animate'; var currentClassName = element.attr('class'); var classes = currentClassName + ' ' + className; if (!isAnimatableClassName(classes)) { return; } var beforeComplete = noop, beforeCancel = [], before = [], afterComplete = noop, afterCancel = [], after = []; var animationLookup = (' ' + classes).replace(/\s+/g,'.'); forEach(lookup(animationLookup), function(animationFactory) { var created = registerAnimation(animationFactory, animationEvent); if (!created && isSetClassOperation) { registerAnimation(animationFactory, 'addClass'); registerAnimation(animationFactory, 'removeClass'); } }); function registerAnimation(animationFactory, event) { var afterFn = animationFactory[event]; var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; if (afterFn || beforeFn) { if (event == 'leave') { beforeFn = afterFn; //when set as null then animation knows to skip this phase afterFn = null; } after.push({ event : event, fn : afterFn }); before.push({ event : event, fn : beforeFn }); return true; } } function run(fns, cancellations, allCompleteFn) { var animations = []; forEach(fns, function(animation) { animation.fn && animations.push(animation); }); var count = 0; function afterAnimationComplete(index) { if (cancellations) { (cancellations[index] || noop)(); if (++count < animations.length) return; cancellations = null; } allCompleteFn(); } //The code below adds directly to the array in order to work with //both sync and async animations. Sync animations are when the done() //operation is called right away. DO NOT REFACTOR! forEach(animations, function(animation, index) { var progress = function() { afterAnimationComplete(index); }; switch(animation.event) { case 'setClass': cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress, options)); break; case 'animate': cancellations.push(animation.fn(element, className, options.from, options.to, progress)); break; case 'addClass': cancellations.push(animation.fn(element, classNameAdd || className, progress, options)); break; case 'removeClass': cancellations.push(animation.fn(element, classNameRemove || className, progress, options)); break; default: cancellations.push(animation.fn(element, progress, options)); break; } }); if (cancellations && cancellations.length === 0) { allCompleteFn(); } } return { node : node, event : animationEvent, className : className, isClassBased : isClassBased, isSetClassOperation : isSetClassOperation, applyStyles : function() { if (options) { element.css(angular.extend(options.from || {}, options.to || {})); } }, before : function(allCompleteFn) { beforeComplete = allCompleteFn; run(before, beforeCancel, function() { beforeComplete = noop; allCompleteFn(); }); }, after : function(allCompleteFn) { afterComplete = allCompleteFn; run(after, afterCancel, function() { afterComplete = noop; allCompleteFn(); }); }, cancel : function() { if (beforeCancel) { forEach(beforeCancel, function(cancelFn) { (cancelFn || noop)(true); }); beforeComplete(true); } if (afterCancel) { forEach(afterCancel, function(cancelFn) { (cancelFn || noop)(true); }); afterComplete(true); } } }; } /** * @ngdoc service * @name $animate * @kind object * * @description * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. * When any of these operations are run, the $animate service * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. * * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives * will work out of the box without any extra configuration. * * Requires the {@link ngAnimate `ngAnimate`} module to be installed. * * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. * ## Callback Promises * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The * promise itself is then resolved once the animation has completed itself, has been cancelled or has been * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still * call the resolve function of the animation.) * * ```js * $animate.enter(element, container).then(function() { * //...this is called once the animation is complete... * }); * ``` * * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope, * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using * `$scope.$apply(...)`; * * ```js * $animate.leave(element).then(function() { * $scope.$apply(function() { * $location.path('/new-page'); * }); * }); * ``` * * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided * promise that was returned when the animation was started. * * ```js * var promise = $animate.addClass(element, 'super-long-animation').then(function() { * //this will still be called even if cancelled * }); * * element.on('click', function() { * //tooo lazy to wait for the animation to end * $animate.cancel(promise); * }); * ``` * * (Keep in mind that the promise cancellation is unique to `$animate` since promises in * general cannot be cancelled.) * */ return { /** * @ngdoc method * @name $animate#animate * @kind function * * @description * Performs an inline animation on the element which applies the provided `to` and `from` CSS styles to the element. * If any detected CSS transition, keyframe or JavaScript matches the provided `className` value then the animation * will take on the provided styles. For example, if a transition animation is set for the given className then the * provided `from` and `to` styles will be applied alongside the given transition. If a JavaScript animation is * detected then the provided styles will be given in as function paramters. * * ```js * ngModule.animation('.my-inline-animation', function() { * return { * animate : function(element, className, from, to, done) { * //styles * } * } * }); * ``` * * Below is a breakdown of each step that occurs during the `animate` animation: * * | Animation Step | What the element class attribute looks like | * |-------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------| * | 1. $animate.animate(...) is called | class="my-animation" | * | 2. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | * | 3. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | * | 4. the className class value is added to the element | class="my-animation ng-animate className" | * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate className" | * | 6. $animate blocks all CSS transitions on the element to ensure the .className class styling is applied right away| class="my-animation ng-animate className" | * | 7. $animate applies the provided collection of `from` CSS styles to the element | class="my-animation ng-animate className" | * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate className" | * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate className" | * | 10. the className-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate className className-active" | * | 11. $animate applies the collection of `to` CSS styles to the element which are then handled by the transition | class="my-animation ng-animate className className-active" | * | 12. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate className className-active" | * | 13. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | * | 14. The returned promise is resolved. | class="my-animation" | * * @param {DOMElement} element the element that will be the focus of the enter animation * @param {object} from a collection of CSS styles that will be applied to the element at the start of the animation * @param {object} to a collection of CSS styles that the element will animate towards * @param {string=} className an optional CSS class that will be added to the element for the duration of the animation (the default class is `ng-inline-animate`) * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation * @return {Promise} the animation callback promise */ animate : function(element, from, to, className, options) { className = className || 'ng-inline-animate'; options = parseAnimateOptions(options) || {}; options.from = to ? from : null; options.to = to ? to : from; return runAnimationPostDigest(function(done) { return performAnimation('animate', className, stripCommentsFromElement(element), null, null, noop, options, done); }); }, /** * @ngdoc method * @name $animate#enter * @kind function * * @description * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once * the animation is started, the following CSS classes will be present on the element for the duration of the animation: * * Below is a breakdown of each step that occurs during enter animation: * * | Animation Step | What the element class attribute looks like | * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| * | 1. $animate.enter(...) is called | class="my-animation" | * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | * | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | * | 5. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter" | * | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-enter" | * | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-enter" | * | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-enter ng-enter-active" | * | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-enter ng-enter-active" | * | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | * | 13. The returned promise is resolved. | class="my-animation" | * * @param {DOMElement} element the element that will be the focus of the enter animation * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation * @return {Promise} the animation callback promise */ enter : function(element, parentElement, afterElement, options) { options = parseAnimateOptions(options); element = angular.element(element); parentElement = prepareElement(parentElement); afterElement = prepareElement(afterElement); classBasedAnimationsBlocked(element, true); $delegate.enter(element, parentElement, afterElement); return runAnimationPostDigest(function(done) { return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done); }); }, /** * @ngdoc method * @name $animate#leave * @kind function * * @description * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once * the animation is started, the following CSS classes will be added for the duration of the animation: * * Below is a breakdown of each step that occurs during leave animation: * * | Animation Step | What the element class attribute looks like | * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| * | 1. $animate.leave(...) is called | class="my-animation" | * | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | * | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | * | 4. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | * | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave” | * | 7. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-leave" | * | 8. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-leave” | * | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-leave ng-leave-active" | * | 10. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-leave ng-leave-active" | * | 11. The animation ends and all generated CSS classes are removed from the element