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ng-cw-v12

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Angular UI Component Library

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/core'), require('three'), require('@angular/common')) : typeof define === 'function' && define.amd ? define('ng-cw-v12/prism-background', ['exports', '@angular/core', 'three', '@angular/common'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global["ng-cw-v12"] = global["ng-cw-v12"] || {}, global["ng-cw-v12"]["prism-background"] = {}), global.ng.core, global.THREE, global.ng.common)); })(this, (function (exports, i0, THREE, common) { 'use strict'; function _interopNamespace(e) { if (e && e.__esModule) return e; var n = Object.create(null); if (e) { Object.keys(e).forEach(function (k) { if (k !== 'default') { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: true, get: function () { return e[k]; } }); } }); } n["default"] = e; return Object.freeze(n); } var i0__namespace = /*#__PURE__*/_interopNamespace(i0); var THREE__namespace = /*#__PURE__*/_interopNamespace(THREE); ; var vertexShader = "\n precision highp float;\n attribute vec3 position;\n void main() {\n gl_Position = vec4(position.xy, 0.0, 1.0);\n }\n"; var fragmentShader = "\n precision highp float;\n\n uniform vec2 iResolution;\n uniform float iTime;\n\n uniform float uHeight;\n uniform float uBaseHalf;\n uniform mat3 uRot;\n uniform int uUseBaseWobble;\n uniform float uGlow;\n uniform vec2 uOffsetPx;\n uniform float uNoise;\n uniform float uSaturation;\n uniform float uScale;\n uniform float uHueShift;\n uniform float uColorFreq;\n uniform float uBloom;\n uniform float uCenterShift;\n uniform float uInvBaseHalf;\n uniform float uInvHeight;\n uniform float uMinAxis;\n uniform float uPxScale;\n uniform float uTimeScale;\n\n vec4 tanh4(vec4 x){\n vec4 e2x = exp(2.0*x);\n return (e2x - 1.0) / (e2x + 1.0);\n }\n\n float rand(vec2 co){\n return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453123);\n }\n\n float sdOctaAnisoInv(vec3 p){\n vec3 q = vec3(abs(p.x) * uInvBaseHalf, abs(p.y) * uInvHeight, abs(p.z) * uInvBaseHalf);\n float m = q.x + q.y + q.z - 1.0;\n return m * uMinAxis * 0.5773502691896258;\n }\n\n float sdPyramidUpInv(vec3 p){\n float oct = sdOctaAnisoInv(p);\n float halfSpace = -p.y;\n return max(oct, halfSpace);\n }\n\n mat3 hueRotation(float a){\n float c = cos(a), s = sin(a);\n mat3 W = mat3(\n 0.299, 0.299, 0.299,\n 0.587, 0.587, 0.587,\n 0.114, 0.114, 0.114\n );\n mat3 U = mat3(\n 0.701, -0.299, -0.300,\n -0.587, 0.413, -0.588,\n -0.114, -0.114, 0.886\n );\n mat3 V = mat3(\n 0.168, 0.328, -0.497,\n -0.331, 0.035, 0.296,\n 0.500, -0.500, 0.201\n );\n return W + U * c + V * s;\n }\n\n void main(){\n vec2 f = (gl_FragCoord.xy - 0.5 * iResolution.xy - uOffsetPx) * uPxScale;\n\n float z = 5.0;\n float d = 0.0;\n\n vec3 p;\n vec4 o = vec4(0.0);\n\n float centerShift = uCenterShift;\n float cf = uColorFreq;\n\n mat2 wob = mat2(1.0);\n if (uUseBaseWobble == 1) {\n float t = iTime * uTimeScale;\n float c0 = cos(t + 0.0);\n float c1 = cos(t + 33.0);\n float c2 = cos(t + 11.0);\n wob = mat2(c0, c1, c2, c0);\n }\n\n const int STEPS = 100;\n for (int i = 0; i < STEPS; i++) {\n p = vec3(f, z);\n p.xz = p.xz * wob;\n p = uRot * p;\n vec3 q = p;\n q.y += centerShift;\n d = 0.1 + 0.2 * abs(sdPyramidUpInv(q));\n z -= d;\n o += (sin((p.y + z) * cf + vec4(0.0, 1.0, 2.0, 3.0)) + 1.0) / d;\n }\n\n o = tanh4(o * o * (uGlow * uBloom) / 1e5);\n\n vec3 col = o.rgb;\n float n = rand(gl_FragCoord.xy + vec2(iTime));\n col += (n - 0.5) * uNoise;\n col = clamp(col, 0.0, 1.0);\n\n float L = dot(col, vec3(0.2126, 0.7152, 0.0722));\n col = clamp(mix(vec3(L), col, uSaturation), 0.0, 1.0);\n\n if(abs(uHueShift) > 0.0001){\n col = clamp(hueRotation(uHueShift) * col, 0.0, 1.0);\n }\n\n gl_FragColor = vec4(col, o.a);\n }\n"; var PrismBackgroundComponent = /** @class */ (function () { function PrismBackgroundComponent(ngZone) { var _this = this; this.ngZone = ngZone; /** 棱镜高度(1-8) */ this.ncHeight = 3.5; /** 棱镜基础宽度(1-8) */ this.ncBaseWidth = 5.5; /** 动画类型:rotate, hover, 3drotate */ this.ncAnimationType = 'rotate'; /** 发光强度(0-3) */ this.ncGlow = 1; /** 偏移量 {x, y} */ this.ncOffset = { x: 0, y: 0 }; /** 噪点强度(0-1) */ this.ncNoise = 0; /** 画布是否具有 alpha 通道(透明背景) */ this._transparent = true; /** 棱镜在屏幕空间中的整体比例(1-5) */ this.ncScale = 3.6; /** 色相偏移(-3.14-3.14) */ this.ncHueShift = 0; /** 颜色变化频率(0-4) */ this.ncColorFrequency = 1; /** 悬停反馈强度 */ this.ncHoverStrength = 2; /** 悬停缓动系数(0-1,数值越高反应越灵敏) */ this.ncInertia = 0.05; /** 在光泽之上叠加额外的光晕效果(0.5-2) */ this.ncBloom = 1; /** 若不在屏幕中,是否挂起以节省性能 */ this._suspendWhenOffscreen = false; /** 动画速度(0-2) */ this.ncTimeScale = 0.5; /** 背景颜色 */ this.ncBgColor = '#000000'; this.rafId = null; this.dpr = 1; this.pointer = { x: 0, y: 0, inside: false }; this.yaw = 0; this.pitch = 0; this.roll = 0; this.targetYaw = 0; this.targetPitch = 0; this.wX = 0; this.wY = 0; this.wZ = 0; this.phX = 0; this.phZ = 0; this.isVisible = true; this.t0 = performance.now(); this.renderLoop = function (t) { var _a, _b, _c; if (!_this.material || !_this.renderer) return; var time = (t - _this.t0) * 0.001; _this.material.uniforms['iTime'].value = time; var continueRAF = true; var NOISE_IS_ZERO = Math.max(0.0, _this.ncNoise) < 1e-6; var TS = Math.max(0, (_a = _this.ncTimeScale) !== null && _a !== void 0 ? _a : 1); var HOVSTR = Math.max(0, (_b = _this.ncHoverStrength) !== null && _b !== void 0 ? _b : 1); var INERT = Math.max(0, Math.min(1, (_c = _this.ncInertia) !== null && _c !== void 0 ? _c : 0.12)); if (_this.ncAnimationType === 'hover') { _this.material.uniforms['uUseBaseWobble'].value = 0; var maxPitch = 0.6 * HOVSTR; var maxYaw = 0.6 * HOVSTR; _this.targetYaw = (_this.pointer.inside ? -_this.pointer.x : 0) * maxYaw; _this.targetPitch = (_this.pointer.inside ? _this.pointer.y : 0) * maxPitch; _this.yaw = _this.lerp(_this.yaw, _this.targetYaw, INERT); _this.pitch = _this.lerp(_this.pitch, _this.targetPitch, INERT); _this.roll = _this.lerp(_this.roll, 0, 0.1); _this.material.uniforms['uRot'].value.copy(_this.setMat3FromEuler(_this.yaw, _this.pitch, _this.roll)); if (NOISE_IS_ZERO) { var settled = Math.abs(_this.yaw - _this.targetYaw) < 1e-4 && Math.abs(_this.pitch - _this.targetPitch) < 1e-4 && Math.abs(_this.roll) < 1e-4; if (settled) continueRAF = false; } } else if (_this.ncAnimationType === '3drotate') { _this.material.uniforms['uUseBaseWobble'].value = 0; var tScaled = time * TS; _this.yaw = tScaled * _this.wY; _this.pitch = Math.sin(tScaled * _this.wX + _this.phX) * 0.6; _this.roll = Math.sin(tScaled * _this.wZ + _this.phZ) * 0.5; _this.material.uniforms['uRot'].value.copy(_this.setMat3FromEuler(_this.yaw, _this.pitch, _this.roll)); if (TS < 1e-6) continueRAF = false; } else { _this.material.uniforms['uUseBaseWobble'].value = 1; var mat = new THREE__namespace.Matrix3(); mat.identity(); _this.material.uniforms['uRot'].value.copy(mat); if (TS < 1e-6) continueRAF = false; } _this.renderer.render(_this.scene, _this.camera); if (continueRAF && _this.isVisible) { _this.rafId = requestAnimationFrame(_this.renderLoop); } else { _this.rafId = null; } }; } Object.defineProperty(PrismBackgroundComponent.prototype, "ncTransparent", { get: function () { return this._transparent; }, set: function (val) { this._transparent = val !== null && val !== undefined && val !== false && val !== 'false'; }, enumerable: false, configurable: true }); Object.defineProperty(PrismBackgroundComponent.prototype, "ncSuspendWhenOffscreen", { get: function () { return this._suspendWhenOffscreen; }, set: function (val) { this._suspendWhenOffscreen = val !== null && val !== undefined && val !== false && val !== 'false'; }, enumerable: false, configurable: true }); PrismBackgroundComponent.prototype.ngOnInit = function () { var rnd = function () { return Math.random(); }; this.wX = 0.3 + rnd() * 0.6; this.wY = 0.2 + rnd() * 0.7; this.wZ = 0.1 + rnd() * 0.5; this.phX = rnd() * Math.PI * 2; this.phZ = rnd() * Math.PI * 2; }; PrismBackgroundComponent.prototype.ngAfterViewInit = function () { var _this = this; this.ngZone.runOutsideAngular(function () { _this.initWebGL(); }); }; PrismBackgroundComponent.prototype.ngOnDestroy = function () { this.cleanup(); }; PrismBackgroundComponent.prototype.ngOnChanges = function (changes) { var _this = this; var _a; this.updateUniforms(); // 当参数发生改变时,如果动画不在循环状态下(比如时间缩放由0变回1),应该恢复渲染循环 if (this.isVisible) { this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); } // 如果离屏挂起状态改变,需要特殊处理 if (changes['ncSuspendWhenOffscreen']) { if (this.ncSuspendWhenOffscreen && ((_a = this.containerRef) === null || _a === void 0 ? void 0 : _a.nativeElement)) { if (!this.intersectionObserver) { this.setupIntersectionObserver(this.containerRef.nativeElement); } } else { if (this.intersectionObserver) { this.intersectionObserver.disconnect(); this.intersectionObserver = null; } if (this.renderer) { this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); } } } }; PrismBackgroundComponent.prototype.initWebGL = function () { var _a, _b, _c, _d; var container = this.containerRef.nativeElement; this.dpr = Math.min(2, window.devicePixelRatio || 1); this.renderer = new THREE__namespace.WebGLRenderer({ alpha: this.ncTransparent, antialias: false }); this.renderer.setPixelRatio(this.dpr); Object.assign(this.renderer.domElement.style, { position: 'absolute', inset: '0', width: '100%', height: '100%', display: 'block' }); container.appendChild(this.renderer.domElement); this.scene = new THREE__namespace.Scene(); this.camera = new THREE__namespace.OrthographicCamera(-1, 1, 1, -1, 0, 1); var H = Math.max(0.001, this.ncHeight); var BW = Math.max(0.001, this.ncBaseWidth); var BASE_HALF = BW * 0.5; this.material = new THREE__namespace.RawShaderMaterial({ vertexShader: vertexShader, fragmentShader: fragmentShader, transparent: this.ncTransparent, depthTest: false, depthWrite: false, uniforms: { iResolution: { value: new THREE__namespace.Vector2() }, iTime: { value: 0 }, uHeight: { value: H }, uBaseHalf: { value: BASE_HALF }, uUseBaseWobble: { value: 1 }, uRot: { value: new THREE__namespace.Matrix3() }, uGlow: { value: Math.max(0.0, this.ncGlow) }, uOffsetPx: { value: new THREE__namespace.Vector2(this.ncOffset.x * this.dpr, this.ncOffset.y * this.dpr) }, uNoise: { value: Math.max(0.0, this.ncNoise) }, uSaturation: { value: this.ncTransparent ? 1.5 : 1 }, uScale: { value: Math.max(0.001, this.ncScale) }, uHueShift: { value: (_a = this.ncHueShift) !== null && _a !== void 0 ? _a : 0 }, uColorFreq: { value: Math.max(0.0, (_b = this.ncColorFrequency) !== null && _b !== void 0 ? _b : 1) }, uBloom: { value: Math.max(0.0, (_c = this.ncBloom) !== null && _c !== void 0 ? _c : 1) }, uCenterShift: { value: H * 0.25 }, uInvBaseHalf: { value: 1 / BASE_HALF }, uInvHeight: { value: 1 / H }, uMinAxis: { value: Math.min(BASE_HALF, H) }, uPxScale: { value: 1 }, uTimeScale: { value: Math.max(0, (_d = this.ncTimeScale) !== null && _d !== void 0 ? _d : 1) } } }); var geometry = new THREE__namespace.PlaneGeometry(2, 2); this.mesh = new THREE__namespace.Mesh(geometry, this.material); this.scene.add(this.mesh); this.setupResizeObserver(container); if (this.ncSuspendWhenOffscreen) { this.setupIntersectionObserver(container); } else { this.startRAF(); } }; PrismBackgroundComponent.prototype.updateUniforms = function () { var _a, _b, _c, _d; if (!this.material) return; var H = Math.max(0.001, this.ncHeight); var BW = Math.max(0.001, this.ncBaseWidth); var BASE_HALF = BW * 0.5; var SCALE = Math.max(0.001, this.ncScale); this.material.uniforms['uHeight'].value = H; this.material.uniforms['uBaseHalf'].value = BASE_HALF; this.material.uniforms['uGlow'].value = Math.max(0.0, this.ncGlow); this.material.uniforms['uOffsetPx'].value.set(this.ncOffset.x * this.dpr, this.ncOffset.y * this.dpr); this.material.uniforms['uNoise'].value = Math.max(0.0, this.ncNoise); this.material.uniforms['uSaturation'].value = this.ncTransparent ? 1.5 : 1; this.material.uniforms['uScale'].value = SCALE; this.material.uniforms['uHueShift'].value = (_a = this.ncHueShift) !== null && _a !== void 0 ? _a : 0; this.material.uniforms['uColorFreq'].value = Math.max(0.0, (_b = this.ncColorFrequency) !== null && _b !== void 0 ? _b : 1); this.material.uniforms['uBloom'].value = Math.max(0.0, (_c = this.ncBloom) !== null && _c !== void 0 ? _c : 1); this.material.uniforms['uCenterShift'].value = H * 0.25; this.material.uniforms['uInvBaseHalf'].value = 1 / BASE_HALF; this.material.uniforms['uInvHeight'].value = 1 / H; this.material.uniforms['uMinAxis'].value = Math.min(BASE_HALF, H); this.material.uniforms['uTimeScale'].value = Math.max(0, (_d = this.ncTimeScale) !== null && _d !== void 0 ? _d : 1); // 更新需要依赖高度和缩放的 uPxScale var canvasHeight = this.renderer.domElement.height || 1; this.material.uniforms['uPxScale'].value = 1 / (canvasHeight * 0.1 * SCALE); // 更新 renderer 的 alpha if (this.renderer) { // 通过直接重建背景是否透明 this.renderer.setClearColor(0x000000, this.ncTransparent ? 0 : 1); this.material.transparent = this.ncTransparent; } }; PrismBackgroundComponent.prototype.setupResizeObserver = function (container) { var _this = this; this.resizeObserver = new ResizeObserver(function () { _this.ngZone.runOutsideAngular(function () { if (!_this.renderer || !container) return; var w = container.clientWidth || 1; var h = container.clientHeight || 1; _this.renderer.setSize(w, h, false); var canvas = _this.renderer.domElement; _this.material.uniforms['iResolution'].value.set(canvas.width, canvas.height); var SCALE = Math.max(0.001, _this.ncScale); _this.material.uniforms['uPxScale'].value = 1 / ((canvas.height || 1) * 0.1 * SCALE); }); }); this.resizeObserver.observe(container); }; PrismBackgroundComponent.prototype.setupIntersectionObserver = function (container) { var _this = this; this.intersectionObserver = new IntersectionObserver(function (entries) { var vis = entries.some(function (e) { return e.isIntersecting; }); _this.isVisible = vis; if (vis) { _this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); } else { _this.stopRAF(); } }); this.intersectionObserver.observe(container); }; PrismBackgroundComponent.prototype.lerp = function (a, b, t) { return a + (b - a) * t; }; PrismBackgroundComponent.prototype.setMat3FromEuler = function (yawY, pitchX, rollZ) { var cy = Math.cos(yawY), sy = Math.sin(yawY); var cx = Math.cos(pitchX), sx = Math.sin(pitchX); var cz = Math.cos(rollZ), sz = Math.sin(rollZ); var r00 = cy * cz + sy * sx * sz; var r01 = -cy * sz + sy * sx * cz; var r02 = sy * cx; var r10 = cx * sz; var r11 = cx * cz; var r12 = -sx; var r20 = -sy * cz + cy * sx * sz; var r21 = sy * sz + cy * sx * cz; var r22 = cy * cx; var mat = new THREE__namespace.Matrix3(); mat.set(r00, r01, r02, r10, r11, r12, r20, r21, r22); return mat; }; PrismBackgroundComponent.prototype.startRAF = function () { if (this.rafId === null) { this.rafId = requestAnimationFrame(this.renderLoop); } }; PrismBackgroundComponent.prototype.stopRAF = function () { if (this.rafId !== null) { cancelAnimationFrame(this.rafId); this.rafId = null; } }; PrismBackgroundComponent.prototype.cleanup = function () { var _a, _b; this.stopRAF(); try { (_a = this.resizeObserver) === null || _a === void 0 ? void 0 : _a.disconnect(); } catch (e) { void 0; } try { (_b = this.intersectionObserver) === null || _b === void 0 ? void 0 : _b.disconnect(); } catch (e) { void 0; } if (this.renderer) { var canvas = this.renderer.domElement; if (canvas && canvas.parentNode) { canvas.parentNode.removeChild(canvas); } this.renderer.dispose(); this.renderer = null; } if (this.geometry) { this.geometry.dispose(); } if (this.material) { this.material.dispose(); } }; Object.defineProperty(PrismBackgroundComponent.prototype, "geometry", { // 为了能够在 cleanup 中使用 get: function () { var _a; return (_a = this.mesh) === null || _a === void 0 ? void 0 : _a.geometry; }, enumerable: false, configurable: true }); // ─── 鼠标事件 (HostListener) ──────────────────────────────────────────────── PrismBackgroundComponent.prototype.onPointerMove = function (e) { var _this = this; if (this.ncAnimationType !== 'hover') return; var ww = Math.max(1, window.innerWidth); var wh = Math.max(1, window.innerHeight); var cx = ww * 0.5; var cy = wh * 0.5; var nx = (e.clientX - cx) / (ww * 0.5); var ny = (e.clientY - cy) / (wh * 0.5); this.pointer.x = Math.max(-1, Math.min(1, nx)); this.pointer.y = Math.max(-1, Math.min(1, ny)); this.pointer.inside = true; // 如果动画之前停止了(比如因为 inertia settled),此时重新唤醒 this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); }; PrismBackgroundComponent.prototype.onMouseLeave = function () { var _this = this; if (this.ncAnimationType !== 'hover') return; this.pointer.inside = false; this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); }; PrismBackgroundComponent.prototype.onBlur = function () { var _this = this; if (this.ncAnimationType !== 'hover') return; this.pointer.inside = false; this.ngZone.runOutsideAngular(function () { return _this.startRAF(); }); }; return PrismBackgroundComponent; }()); PrismBackgroundComponent.ɵfac = i0__namespace.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: PrismBackgroundComponent, deps: [{ token: i0__namespace.NgZone }], target: i0__namespace.ɵɵFactoryTarget.Component }); PrismBackgroundComponent.ɵcmp = i0__namespace.ɵɵngDeclareComponent({ minVersion: "12.0.0", version: "12.1.5", type: PrismBackgroundComponent, selector: "nc-prism-background", inputs: { ncHeight: "ncHeight", ncBaseWidth: "ncBaseWidth", ncAnimationType: "ncAnimationType", ncGlow: "ncGlow", ncOffset: "ncOffset", ncNoise: "ncNoise", ncTransparent: "ncTransparent", ncScale: "ncScale", ncHueShift: "ncHueShift", ncColorFrequency: "ncColorFrequency", ncHoverStrength: "ncHoverStrength", ncInertia: "ncInertia", ncBloom: "ncBloom", ncSuspendWhenOffscreen: "ncSuspendWhenOffscreen", ncTimeScale: "ncTimeScale", ncBgColor: "ncBgColor" }, host: { listeners: { "window:pointermove": "onPointerMove($event)", "window:mouseleave": "onMouseLeave()", "window:blur": "onBlur()" } }, viewQueries: [{ propertyName: "containerRef", first: true, predicate: ["container"], descendants: true, static: true }], usesOnChanges: true, ngImport: i0__namespace, template: "<div #container class=\"nc-prism-canvas-container\" [style.background-color]=\"ncBgColor\"></div>\n<div class=\"nc-content-wrapper\">\n <ng-content></ng-content>\n</div>", styles: [":host{display:block;position:relative;width:100%;height:100%;overflow:hidden}.nc-prism-canvas-container{position:absolute;inset:0;z-index:0}.nc-content-wrapper{position:relative;z-index:1;width:100%;height:100%}\n"] }); i0__namespace.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: PrismBackgroundComponent, decorators: [{ type: i0.Component, args: [{ selector: 'nc-prism-background', templateUrl: './prism-background.component.html', styleUrls: ['./prism-background.component.less'] }] }], ctorParameters: function () { return [{ type: i0__namespace.NgZone }]; }, propDecorators: { containerRef: [{ type: i0.ViewChild, args: ['container', { static: true }] }], ncHeight: [{ type: i0.Input }], ncBaseWidth: [{ type: i0.Input }], ncAnimationType: [{ type: i0.Input }], ncGlow: [{ type: i0.Input }], ncOffset: [{ type: i0.Input }], ncNoise: [{ type: i0.Input }], ncTransparent: [{ type: i0.Input }], ncScale: [{ type: i0.Input }], ncHueShift: [{ type: i0.Input }], ncColorFrequency: [{ type: i0.Input }], ncHoverStrength: [{ type: i0.Input }], ncInertia: [{ type: i0.Input }], ncBloom: [{ type: i0.Input }], ncSuspendWhenOffscreen: [{ type: i0.Input }], ncTimeScale: [{ type: i0.Input }], ncBgColor: [{ type: i0.Input }], onPointerMove: [{ type: i0.HostListener, args: ['window:pointermove', ['$event']] }], onMouseLeave: [{ type: i0.HostListener, args: ['window:mouseleave'] }], onBlur: [{ type: i0.HostListener, args: ['window:blur'] }] } }); var NcPrismBackgroundModule = /** @class */ (function () { function NcPrismBackgroundModule() { } return NcPrismBackgroundModule; }()); NcPrismBackgroundModule.ɵfac = i0__namespace.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcPrismBackgroundModule, deps: [], target: i0__namespace.ɵɵFactoryTarget.NgModule }); NcPrismBackgroundModule.ɵmod = i0__namespace.ɵɵngDeclareNgModule({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcPrismBackgroundModule, declarations: [PrismBackgroundComponent], imports: [common.CommonModule], exports: [PrismBackgroundComponent] }); NcPrismBackgroundModule.ɵinj = i0__namespace.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcPrismBackgroundModule, imports: [[ common.CommonModule ]] }); i0__namespace.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcPrismBackgroundModule, decorators: [{ type: i0.NgModule, args: [{ declarations: [ PrismBackgroundComponent ], imports: [ common.CommonModule ], exports: [ PrismBackgroundComponent ] }] }] }); /** * Generated bundle index. Do not edit. */ exports.NcPrismBackgroundModule = NcPrismBackgroundModule; exports.PrismBackgroundComponent = PrismBackgroundComponent; Object.defineProperty(exports, '__esModule', { value: true }); })); //# sourceMappingURL=ng-cw-v12-prism-background.umd.js.map