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ng-cw-v12

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Angular UI Component Library

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/core'), require('three'), require('@angular/common')) : typeof define === 'function' && define.amd ? define('ng-cw-v12/light-rays-background', ['exports', '@angular/core', 'three', '@angular/common'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global["ng-cw-v12"] = global["ng-cw-v12"] || {}, global["ng-cw-v12"]["light-rays-background"] = {}), global.ng.core, global.THREE, global.ng.common)); })(this, (function (exports, i0, THREE, common) { 'use strict'; function _interopNamespace(e) { if (e && e.__esModule) return e; var n = Object.create(null); if (e) { Object.keys(e).forEach(function (k) { if (k !== 'default') { var d = Object.getOwnPropertyDescriptor(e, k); Object.defineProperty(n, k, d.get ? d : { enumerable: true, get: function () { return e[k]; } }); } }); } n["default"] = e; return Object.freeze(n); } var i0__namespace = /*#__PURE__*/_interopNamespace(i0); var THREE__namespace = /*#__PURE__*/_interopNamespace(THREE); // ─── 顶点着色器 ─────────────────────────────────────────────────────── var vert = "\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position, 1.0);\n}\n"; // ─── 片元着色器 ─────────────────────────────────────────────────────── var frag = "precision highp float;\n\nuniform float iTime;\nuniform vec2 iResolution;\n\nuniform vec2 rayPos;\nuniform vec2 rayDir;\nuniform vec3 raysColor;\nuniform float raysSpeed;\nuniform float lightSpread;\nuniform float rayLength;\nuniform float pulsating;\nuniform float fadeDistance;\nuniform float saturation;\nuniform vec2 mousePos;\nuniform float mouseInfluence;\nuniform float noiseAmount;\nuniform float distortion;\n\nvarying vec2 vUv;\n\nfloat noise(vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);\n}\n\nfloat rayStrength(vec2 raySource, vec2 rayRefDirection, vec2 coord,\n float seedA, float seedB, float speed) {\n vec2 sourceToCoord = coord - raySource;\n vec2 dirNorm = normalize(sourceToCoord);\n float cosAngle = dot(dirNorm, rayRefDirection);\n\n float distortedAngle = cosAngle + distortion * sin(iTime * 2.0 + length(sourceToCoord) * 0.01) * 0.2;\n \n float spreadFactor = pow(max(distortedAngle, 0.0), 1.0 / max(lightSpread, 0.001));\n\n float distance = length(sourceToCoord);\n float maxDistance = iResolution.x * rayLength;\n float lengthFalloff = clamp((maxDistance - distance) / maxDistance, 0.0, 1.0);\n \n float fadeFalloff = clamp((iResolution.x * fadeDistance - distance) / (iResolution.x * fadeDistance), 0.5, 1.0);\n float pulse = pulsating > 0.5 ? (0.8 + 0.2 * sin(iTime * speed * 3.0)) : 1.0;\n\n float baseStrength = clamp(\n (0.45 + 0.15 * sin(distortedAngle * seedA + iTime * speed)) +\n (0.3 + 0.2 * cos(-distortedAngle * seedB + iTime * speed)),\n 0.0, 1.0\n );\n\n return baseStrength * lengthFalloff * fadeFalloff * spreadFactor * pulse;\n}\n\nvoid mainImage(out vec4 fragColor, in vec2 fragCoord) {\n vec2 coord = vec2(fragCoord.x, iResolution.y - fragCoord.y);\n \n vec2 finalRayDir = rayDir;\n if (mouseInfluence > 0.0) {\n vec2 mouseScreenPos = mousePos * iResolution.xy;\n vec2 mouseDirection = normalize(mouseScreenPos - rayPos);\n finalRayDir = normalize(mix(rayDir, mouseDirection, mouseInfluence));\n }\n\n vec4 rays1 = vec4(1.0) *\n rayStrength(rayPos, finalRayDir, coord, 36.2214, 21.11349,\n 1.5 * raysSpeed);\n vec4 rays2 = vec4(1.0) *\n rayStrength(rayPos, finalRayDir, coord, 22.3991, 18.0234,\n 1.1 * raysSpeed);\n\n fragColor = rays1 * 0.5 + rays2 * 0.4;\n\n if (noiseAmount > 0.0) {\n float n = noise(coord * 0.01 + iTime * 0.1);\n fragColor.rgb *= (1.0 - noiseAmount + noiseAmount * n);\n }\n\n float brightness = 1.0 - (coord.y / iResolution.y);\n fragColor.x *= 0.1 + brightness * 0.8;\n fragColor.y *= 0.3 + brightness * 0.6;\n fragColor.z *= 0.5 + brightness * 0.5;\n\n if (saturation != 1.0) {\n float gray = dot(fragColor.rgb, vec3(0.299, 0.587, 0.114));\n fragColor.rgb = mix(vec3(gray), fragColor.rgb, saturation);\n }\n\n fragColor.rgb *= raysColor;\n}\n\nvoid main() {\n vec4 color;\n mainImage(color, gl_FragCoord.xy);\n gl_FragColor = color;\n}\n"; var getAnchorAndDir = function (origin, w, h) { var outside = 0.2; switch (origin) { case 'top-left': return { anchor: [0, -outside * h], dir: [0, 1] }; case 'top-right': return { anchor: [w, -outside * h], dir: [0, 1] }; case 'left': return { anchor: [-outside * w, 0.5 * h], dir: [1, 0] }; case 'right': return { anchor: [(1 + outside) * w, 0.5 * h], dir: [-1, 0] }; case 'bottom-left': return { anchor: [0, (1 + outside) * h], dir: [0, -1] }; case 'bottom-center': return { anchor: [0.5 * w, (1 + outside) * h], dir: [0, -1] }; case 'bottom-right': return { anchor: [w, (1 + outside) * h], dir: [0, -1] }; default: // "top-center" return { anchor: [0.5 * w, -outside * h], dir: [0, 1] }; } }; var LightRaysBackgroundComponent = /** @class */ (function () { function LightRaysBackgroundComponent(ngZone) { var _this = this; this.ngZone = ngZone; /** 光线发射源位置。可选项: 'top-center', 'top-left', 'top-right', 'right', 'left', 'bottom-center', 'bottom-right', 'bottom-left' */ this.ncRaysOrigin = 'top-center'; /** 射线颜色,十六进制格式 */ this.ncRaysColor = '#ffffff'; /** 射线动画速度(0.1-3) */ this.ncRaysSpeed = 1; /** 光线扩散宽度(0.1-2) */ this.ncLightSpread = 1; /** 光线的最大长度/范围(0.5-3)*/ this.ncRayLength = 2; /** 启用脉动(闪烁)动画效果 */ this._pulsating = false; /** 射线从源头开始淡出的距离(0.5-2)*/ this.ncFadeDistance = 1.0; /** 颜色饱和度(0-1)*/ this.ncSaturation = 1.0; /** 让光线向鼠标光标方向旋转 */ this._followMouse = true; /** 鼠标对光线的影响程度(0-1)*/ this.ncMouseInfluence = 0.1; /** 给光线添加噪点/颗粒感(0-1)*/ this.ncNoiseAmount = 0.0; /** 对光线应用波形扭曲(0-1)*/ this.ncDistortion = 0.0; /** 背景颜色 */ this.ncBgColor = 'black'; this.renderer = null; this.material = null; this.scene = null; this.camera = null; this.rafId = null; this.resizeRafId = null; this.isVisible = true; this.running = false; this.mouse = { x: 0.5, y: 0.5 }; this.smoothMouse = { x: 0.5, y: 0.5 }; this._onVisibility = function () { if (document.hidden) { _this.pause(); } else if (_this.isVisible) { _this.ngZone.runOutsideAngular(function () { _this.start(); }); } }; this.loop = function (t) { if (!_this.running) return; if (_this.material && _this.renderer && _this.scene && _this.camera) { _this.material.uniforms['iTime'].value = t * 0.001; if (_this.ncFollowMouse && _this.ncMouseInfluence > 0.0) { var smoothing = 0.92; _this.smoothMouse.x = _this.smoothMouse.x * smoothing + _this.mouse.x * (1 - smoothing); _this.smoothMouse.y = _this.smoothMouse.y * smoothing + _this.mouse.y * (1 - smoothing); _this.material.uniforms['mousePos'].value.set(_this.smoothMouse.x, _this.smoothMouse.y); } try { _this.renderer.render(_this.scene, _this.camera); } catch (error) { console.warn('WebGL rendering error:', error); return; } } _this.rafId = requestAnimationFrame(_this.loop); }; } Object.defineProperty(LightRaysBackgroundComponent.prototype, "ncPulsating", { get: function () { return this._pulsating; }, set: function (val) { this._pulsating = val !== null && val !== undefined && val !== false && val !== 'false'; }, enumerable: false, configurable: true }); Object.defineProperty(LightRaysBackgroundComponent.prototype, "ncFollowMouse", { get: function () { return this._followMouse; }, set: function (val) { this._followMouse = val !== null && val !== undefined && val !== false && val !== 'false'; }, enumerable: false, configurable: true }); LightRaysBackgroundComponent.prototype.ngOnInit = function () { }; LightRaysBackgroundComponent.prototype.ngAfterViewInit = function () { var _this = this; this.ngZone.runOutsideAngular(function () { _this.initWebGL(); }); }; LightRaysBackgroundComponent.prototype.ngOnDestroy = function () { this.cleanup(); }; LightRaysBackgroundComponent.prototype.ngOnChanges = function (changes) { var _this = this; if (!this.material) return; var u = this.material.uniforms; if (changes['ncRaysColor']) { u['raysColor'].value.set(this.ncRaysColor); } if (changes['ncRaysSpeed']) u['raysSpeed'].value = this.ncRaysSpeed; if (changes['ncLightSpread']) u['lightSpread'].value = this.ncLightSpread; if (changes['ncRayLength']) u['rayLength'].value = this.ncRayLength; if (changes['ncPulsating']) u['pulsating'].value = this.ncPulsating ? 1.0 : 0.0; if (changes['ncFadeDistance']) u['fadeDistance'].value = this.ncFadeDistance; if (changes['ncSaturation']) u['saturation'].value = this.ncSaturation; if (changes['ncMouseInfluence']) u['mouseInfluence'].value = this.ncMouseInfluence; if (changes['ncNoiseAmount']) u['noiseAmount'].value = this.ncNoiseAmount; if (changes['ncDistortion']) u['distortion'].value = this.ncDistortion; if (changes['ncRaysOrigin']) { this.ngZone.runOutsideAngular(function () { _this.updatePlacement(); }); } }; LightRaysBackgroundComponent.prototype.initWebGL = function () { var container = this.containerRef.nativeElement; this.renderer = new THREE__namespace.WebGLRenderer({ alpha: true }); this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2)); this.renderer.domElement.style.width = '100%'; this.renderer.domElement.style.height = '100%'; this.renderer.domElement.style.display = 'block'; container.appendChild(this.renderer.domElement); this.scene = new THREE__namespace.Scene(); this.camera = new THREE__namespace.OrthographicCamera(-1, 1, 1, -1, 0, 1); var geometry = new THREE__namespace.PlaneGeometry(2, 2); this.material = new THREE__namespace.ShaderMaterial({ vertexShader: vert, fragmentShader: frag, uniforms: { iTime: { value: 0 }, iResolution: { value: new THREE__namespace.Vector2(1, 1) }, rayPos: { value: new THREE__namespace.Vector2(0, 0) }, rayDir: { value: new THREE__namespace.Vector2(0, 1) }, raysColor: { value: new THREE__namespace.Color(this.ncRaysColor) }, raysSpeed: { value: this.ncRaysSpeed }, lightSpread: { value: this.ncLightSpread }, rayLength: { value: this.ncRayLength }, pulsating: { value: this.ncPulsating ? 1.0 : 0.0 }, fadeDistance: { value: this.ncFadeDistance }, saturation: { value: this.ncSaturation }, mousePos: { value: new THREE__namespace.Vector2(0.5, 0.5) }, mouseInfluence: { value: this.ncMouseInfluence }, noiseAmount: { value: this.ncNoiseAmount }, distortion: { value: this.ncDistortion } }, transparent: true, depthWrite: false }); var mesh = new THREE__namespace.Mesh(geometry, this.material); this.scene.add(mesh); this.setupResizeObserver(container); this.setupIntersectionObserver(container); // 初始化一次配置 this.updatePlacement(); document.addEventListener('visibilitychange', this._onVisibility); }; LightRaysBackgroundComponent.prototype.updatePlacement = function () { var _a; if (!((_a = this.containerRef) === null || _a === void 0 ? void 0 : _a.nativeElement) || !this.renderer || !this.material) return; var container = this.containerRef.nativeElement; var wCSS = container.clientWidth; var hCSS = container.clientHeight; if (wCSS === 0 || hCSS === 0) return; this.renderer.setSize(wCSS, hCSS, false); // false 因为我们使用 CSS 100% 缩放 var dpr = this.renderer.getPixelRatio(); var w = wCSS * dpr; var h = hCSS * dpr; this.material.uniforms['iResolution'].value.set(w, h); var _c = getAnchorAndDir(this.ncRaysOrigin, w, h), anchor = _c.anchor, dir = _c.dir; this.material.uniforms['rayPos'].value.set(anchor[0], anchor[1]); this.material.uniforms['rayDir'].value.set(dir[0], dir[1]); }; LightRaysBackgroundComponent.prototype.start = function () { if (this.running) return; this.running = true; this.rafId = requestAnimationFrame(this.loop); }; LightRaysBackgroundComponent.prototype.pause = function () { this.running = false; if (this.rafId !== null) { cancelAnimationFrame(this.rafId); this.rafId = null; } }; LightRaysBackgroundComponent.prototype.setupResizeObserver = function (container) { var _this = this; this.resizeObserver = new ResizeObserver(function () { if (!_this.renderer) return; if (_this.resizeRafId !== null) cancelAnimationFrame(_this.resizeRafId); _this.ngZone.runOutsideAngular(function () { _this.resizeRafId = requestAnimationFrame(function () { _this.updatePlacement(); _this.resizeRafId = null; }); }); }); this.resizeObserver.observe(container); }; LightRaysBackgroundComponent.prototype.setupIntersectionObserver = function (container) { var _this = this; this.intersectionObserver = new IntersectionObserver(function (entries) { var entry = entries[0]; _this.isVisible = entry.isIntersecting && entry.intersectionRatio > 0; if (_this.isVisible && !document.hidden) { _this.ngZone.runOutsideAngular(function () { _this.start(); }); } else { _this.pause(); } }, { threshold: [0, 0.01, 0.1] }); this.intersectionObserver.observe(container); }; LightRaysBackgroundComponent.prototype.cleanup = function () { var _a, _b; this.pause(); if (this.resizeRafId !== null) { cancelAnimationFrame(this.resizeRafId); this.resizeRafId = null; } document.removeEventListener('visibilitychange', this._onVisibility); try { (_a = this.resizeObserver) === null || _a === void 0 ? void 0 : _a.disconnect(); } catch (e) { void 0; } try { (_b = this.intersectionObserver) === null || _b === void 0 ? void 0 : _b.disconnect(); } catch (e) { void 0; } if (this.renderer) { try { var canvas = this.renderer.domElement; this.renderer.dispose(); if (canvas && canvas.parentNode) { canvas.parentNode.removeChild(canvas); } } catch (error) { console.warn('Error during WebGL cleanup:', error); } this.renderer = null; } if (this.material) { this.material.dispose(); this.material = null; } this.scene = null; this.camera = null; }; LightRaysBackgroundComponent.prototype.onMouseMove = function (event) { var _a; if (!this.ncFollowMouse || !((_a = this.containerRef) === null || _a === void 0 ? void 0 : _a.nativeElement)) return; var rect = this.containerRef.nativeElement.getBoundingClientRect(); var x = (event.clientX - rect.left) / rect.width; var y = (event.clientY - rect.top) / rect.height; this.mouse = { x: x, y: y }; }; return LightRaysBackgroundComponent; }()); LightRaysBackgroundComponent.ɵfac = i0__namespace.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: LightRaysBackgroundComponent, deps: [{ token: i0__namespace.NgZone }], target: i0__namespace.ɵɵFactoryTarget.Component }); LightRaysBackgroundComponent.ɵcmp = i0__namespace.ɵɵngDeclareComponent({ minVersion: "12.0.0", version: "12.1.5", type: LightRaysBackgroundComponent, selector: "nc-light-rays-background", inputs: { ncRaysOrigin: "ncRaysOrigin", ncRaysColor: "ncRaysColor", ncRaysSpeed: "ncRaysSpeed", ncLightSpread: "ncLightSpread", ncRayLength: "ncRayLength", ncPulsating: "ncPulsating", ncFadeDistance: "ncFadeDistance", ncSaturation: "ncSaturation", ncFollowMouse: "ncFollowMouse", ncMouseInfluence: "ncMouseInfluence", ncNoiseAmount: "ncNoiseAmount", ncDistortion: "ncDistortion", ncBgColor: "ncBgColor" }, host: { listeners: { "mousemove": "onMouseMove($event)" } }, viewQueries: [{ propertyName: "containerRef", first: true, predicate: ["container"], descendants: true, static: true }], usesOnChanges: true, ngImport: i0__namespace, template: "<div #container class=\"nc-light-rays-canvas-container\" [style.background-color]=\"ncBgColor\"></div>\r\n<div class=\"nc-content-wrapper\">\r\n <ng-content></ng-content>\r\n</div>", styles: [":host{display:block;position:relative;width:100%;height:100%;overflow:hidden}.nc-light-rays-canvas-container{position:absolute;inset:0;z-index:0;pointer-events:none}.nc-content-wrapper{position:relative;z-index:1;width:100%;height:100%}\n"] }); i0__namespace.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: LightRaysBackgroundComponent, decorators: [{ type: i0.Component, args: [{ selector: 'nc-light-rays-background', templateUrl: './light-rays-background.component.html', styleUrls: ['./light-rays-background.component.less'] }] }], ctorParameters: function () { return [{ type: i0__namespace.NgZone }]; }, propDecorators: { containerRef: [{ type: i0.ViewChild, args: ['container', { static: true }] }], ncRaysOrigin: [{ type: i0.Input }], ncRaysColor: [{ type: i0.Input }], ncRaysSpeed: [{ type: i0.Input }], ncLightSpread: [{ type: i0.Input }], ncRayLength: [{ type: i0.Input }], ncPulsating: [{ type: i0.Input }], ncFadeDistance: [{ type: i0.Input }], ncSaturation: [{ type: i0.Input }], ncFollowMouse: [{ type: i0.Input }], ncMouseInfluence: [{ type: i0.Input }], ncNoiseAmount: [{ type: i0.Input }], ncDistortion: [{ type: i0.Input }], ncBgColor: [{ type: i0.Input }], onMouseMove: [{ type: i0.HostListener, args: ['mousemove', ['$event']] }] } }); var NcLightRaysBackgroundModule = /** @class */ (function () { function NcLightRaysBackgroundModule() { } return NcLightRaysBackgroundModule; }()); NcLightRaysBackgroundModule.ɵfac = i0__namespace.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcLightRaysBackgroundModule, deps: [], target: i0__namespace.ɵɵFactoryTarget.NgModule }); NcLightRaysBackgroundModule.ɵmod = i0__namespace.ɵɵngDeclareNgModule({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcLightRaysBackgroundModule, declarations: [LightRaysBackgroundComponent], imports: [common.CommonModule], exports: [LightRaysBackgroundComponent] }); NcLightRaysBackgroundModule.ɵinj = i0__namespace.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcLightRaysBackgroundModule, imports: [[ common.CommonModule ]] }); i0__namespace.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "12.1.5", ngImport: i0__namespace, type: NcLightRaysBackgroundModule, decorators: [{ type: i0.NgModule, args: [{ declarations: [ LightRaysBackgroundComponent ], imports: [ common.CommonModule ], exports: [ LightRaysBackgroundComponent ] }] }] }); /** * Generated bundle index. Do not edit. */ exports.LightRaysBackgroundComponent = LightRaysBackgroundComponent; exports.NcLightRaysBackgroundModule = NcLightRaysBackgroundModule; Object.defineProperty(exports, '__esModule', { value: true }); })); //# sourceMappingURL=ng-cw-v12-light-rays-background.umd.js.map