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ng-cordova

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[ngCordova](http://ngcordova.com/) ==========

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'use strict'; /** * @ngdoc service * @name ngCordovaMocks.googlePlayGame * * @description * A service for testing Google Play Game features * in an app build with ngCordova. */ ngCordovaMocks.factory('$cordovaGooglePlayGame', ['$q', function ($q) { var throwsError = false; var isSignedIn = false; var displayName = ''; return { /** * @ngdoc property * @name _throwsError * @propertyOf ngCordovaMocks.googlePlayGame * * @description * A flag that signals whether a promise should be rejected or not. * This property should only be used in automated tests. **/ _throwsError: throwsError, /** * @ngdoc property * @name _isSignedIn * @propertyOf ngCordovaMocks.googlePlayGame * * @description * A flag that signals whether a promise should be rejected or not. * This property should only be used in automated tests. **/ _isSignedIn: isSignedIn, /** * @ngdoc property * @name _displayName * @propertyOf ngCordovaMocks.googlePlayGame * * @description * A flag that signals whether a promise should be rejected or not. * This property should only be used in automated tests. **/ _displayName: displayName, auth: function () { var defer = $q.defer(); if (this._throwsError) { defer.reject('There was a auth error.'); } else { this.isSignedIn = true; defer.resolve('SIGN IN SUCCESS'); } return defer.promise; }, signout: function () { var defer = $q.defer(); if (this.throwsError) { defer.reject('There was a signout error.'); } else { defer.resolve(); } return defer.promise; }, isSignedIn: function () { var defer = $q.defer(); if (this._throwsError) { defer.reject('There was a isSignedIn error.'); } else { defer.resolve({ 'isSignedIn': this._isSignedIn }); } return defer.promise; }, showPlayer: function () { var defer = $q.defer(); if (this.throwsError) { defer.reject('There was a showPlayer error.'); } else { defer.resolve({ 'displayName': this._displayName }); } return defer.promise; }, submitScore: function (data) { var defer = $q.defer(); if (this._throwsError) { defer.reject('There was a submitScore error.'); } else { defer.resolve('OK'); } return defer.promise; }, showAllLeaderboards: function () { var defer = $q.defer(); if (this.throwsError) { defer.reject('There was a showAllLeaderboards error.'); } else { defer.resolve('OK'); } return defer.promise; }, showLeaderboard: function (data) { var defer = $q.defer(); if (this._throwsError) { defer.reject('There was a showLeaderboard error.'); } else { defer.resolve('OK'); } return defer.promise; }, unlockAchievement: function (data) { var defer = $q.defer(); if (this.throwsError) { defer.reject('There was a unlockAchievement error.'); } else { defer.resolve('OK'); } return defer.promise; }, incrementAchievement: function (data) { var defer = $q.defer(); if (this._throwsError) { defer.reject('There was a incrementAchievement error.'); } else { defer.resolve('OK'); } return defer.promise; }, showAchievements: function () { var defer = $q.defer(); if (this.throwsError) { defer.reject('There was a showAchievements error.'); } else { defer.resolve('OK'); } return defer.promise; } }; }]);