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newton

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A playful, particle-based physics engine designed from the ground up for JavaScript.

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p. Just like add() adds Particles, Forces, and Constraints to a simulation, remove() removes them. p. In this case, we want to remove the PinConstraint whenever the user releases her mouse, so she can "let go" of the dragged Particle: pre.CodeBlock. renderer.on('pointerup', function(point) { if (!mousePin) return; sim.remove(mousePin); mousePin = null; });