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newton

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A playful, particle-based physics engine designed from the ground up for JavaScript.

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p. Some Constraints can receive options that include some sort of strength value. If a Simulation reaches a point where the Constraint is acting beyond its strength, it will destroy itself to create realistic deformations and structural behavior. p. RopeConstraints can have a tensile strength. Here, we specify that once the Constraint stretches to 3x its original length, it should break: pre.CodeBlock. this.add(Newton.RopeConstraint(prev, current, { length: segmentLength, stiffness: 0.9, // slightly springy strength: 3 // break when stretched to 3x length } ));