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newton

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A playful, particle-based physics engine designed from the ground up for JavaScript.

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p. Forces are the second basic element of Newton. Each frame, the Simulator applies Forces to Particles in order to create movement. p. Newton comes with a library of Forces, and you can easily add your own. pre.CodeBlock. var gravity = Newton.LinearForce(1, Math.PI * 1.5); // strength, direction sim.add(gravity);