newlogic
Version:
Circuit Builder Desktop Application (like mmlogic) made with Electron + React Typescript. Compatible with Windows, Mac and Linux.
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text/typescript
import * as canvas from '../interfaces/canvas';
import Gates from './Gates';
import GateNode from './Node';
// import img from '../img/and.svg'
let img = require('../img/and.svg');
let imgNot = require('../img/andNot.svg');
export default class AndGate extends Gates<AndGate> {
nodeOffsetStart = [{ x: 40, y: 20.5 }]
nodeOffsetEnd = [
{ x: 0, y: 1.5 }, { x: 0, y: 39.5 },
{x: 0, y: 19},
];
public static SVG: HTMLImageElement
public static SVGNOT: HTMLImageElement
public static LOAD = (ctx: CanvasRenderingContext2D): Promise<boolean> => new Promise<boolean>((resolve) => {
const listen = (_: Event): void => resolve(true);
AndGate.SVG = new Image();
AndGate.SVG.src = img;
ctx.drawImage(AndGate.SVG, 0, 0, 0, 0);
AndGate.SVG.addEventListener("load", () => {
AndGate.SVGNOT = new Image();
AndGate.SVGNOT.src = imgNot;
ctx.drawImage(AndGate.SVGNOT, 0, 0, 0, 0);
AndGate.SVGNOT.addEventListener("load", listen);
});
})
public constructor(ctx: CanvasRenderingContext2D) {
super();
this.ctx = ctx;
this.svg = AndGate.SVG;
this.contextMenu = ["Make NAND"].concat(this.contextMenu);
this.props = new Map<string, Array<any>>([["Node count", ["number", 2, 4, 2]]]);
}
public checkCustomContext = (option: string): boolean => {
switch (option) {
case "Make NAND":
this.svg = AndGate.SVGNOT;
this.contextMenu[0] = "Make AND";
this.state.invert = true;
return true;
case "Make AND":
this.svg = AndGate.SVG;
this.contextMenu[0] = "Make NAND";
this.state.invert = false;
return true;
}
return false;
}
public add = (c: canvas.GateCoords, s: canvas.GateSize, id?: number, invert = false): canvas.Nodes<any> => {
const c1: canvas.GateCoords = { x: c.x + this.nodeOffsetEnd[0].x, y: c.y + this.nodeOffsetEnd[0].y }
const c2: canvas.GateCoords = { x: c.x + this.nodeOffsetEnd[1].x, y: c.y + this.nodeOffsetEnd[1].y }
const c3: canvas.GateCoords = { x: c.x + this.nodeOffsetStart[0].x, y: c.y + this.nodeOffsetStart[0].y }
this.state = {
coords: { x: c.x, y: c.y },
size: s,
nodes: {
start: [new GateNode<AndGate>(this, c3, "start")],
end: [new GateNode<AndGate>(this, c1, "end"), new GateNode<AndGate>(this, c2, "end")]
},
gateIn: new Array(),
gateOut: new Array(),
id: !!id ? id : Gates.INCID(),
invert,
type: "and"
}
if (invert) {
this.svg = AndGate.SVGNOT;
this.contextMenu[0] = "Make AND";
}
this.render();
return this.state.nodes;
}
public checkProps = () => {
// Node count
if (this.props.get("Node count")![3] !== this.state.nodes.end.length) {
let count = this.props.get("Node count")![3];
if (count > this.state.nodes.end.length) {
console.log(count);
switch (count) {
case "3":
const c: canvas.GateCoords = { x: this.state.coords.x + this.nodeOffsetEnd[2].x, y: this.state.coords.y + this.nodeOffsetEnd[2].y };
this.state.nodes.end.push(new GateNode<AndGate>(this, c, "end"));
this.render();
console.log(this.state.nodes);
break;
}
} else {
this.state.nodes.end.splice(0, count-1);
}
}
}
public evaluate = (): void => {
this.upEval();
// Bitwise AND
// TODO: expand
let val = this.state.nodes.end[0].getVal() && this.state.nodes.end[1].getVal();
if (this.state.invert) {
val = !val;
}
this.state.nodes.start[0].setVal(val);
}
}