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nes-tetris-components

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A set of components and front-end functionality of NES Tetris

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const react_1 = __importDefault(require("react")); const classnames_1 = __importDefault(require("classnames")); require("./representation.css"); const filled_grid_1 = __importDefault(require("./filled-grid")); function Block({ value, nearInvisible, slightlyHidden, transparent, showDiff, row, column, onMouseEnter, onWheel, onClick, disabled, width }) { const adjustedValue = slightlyHidden ? filled_grid_1.default[row][column] : value; return (react_1.default.createElement("div", { key: column, draggable: "true", style: { width }, onMouseEnter: onMouseEnter, onMouseDown: disabled ? undefined : onClick, onWheel: onWheel, className: classnames_1.default({ 'tetris-block': true, 'tetris-hidden': !nearInvisible && !slightlyHidden && !value, [`tetris-block-${adjustedValue}`]: true, 'tetris-near-invisible': nearInvisible, 'tetris-slightly-hidden': slightlyHidden || disabled, transparent, 'show-diff': showDiff, }), onDragEnter: onClick })); } exports.default = Block;