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neos-script

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[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)

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import { member } from "../../../core"; export interface InteractiveCameraInput { id?: string; persistentId?: string; updateOrder?: member<number>; Enabled?: member<boolean>; CameraMode?: member<any>; PreviewWidth?: member<number>; PreviewHeight?: member<number>; RenderWidth?: member<number>; StereoSeparation?: member<number>; TimerInterval?: member<number>; TimerEnabled?: member<boolean>; TimerCountIndicator?: member<string>; TimerColorIndicator?: member<any>; _timerUser?: member<any>; MainCamera?: member<any>; SecondaryCamera?: member<any>; PreviewTexture?: member<any>; DisplayMaterial?: member<any>; Format?: member<any>; Quality?: member<number>; SpawnPhotoInWorld?: member<boolean>; PhotoSpawnPoint?: member<any>; PhotoSpawnSize?: member<number>; PanoramaIndicator?: member<any>; PanoramaIndicatorSize?: member<any>; ObjectTargetSource?: member<any>; ObjectTargetSourceActive?: member<any>; ObjectAutoPose?: member<boolean>; HideLasersOnCapture?: member<boolean>; CaptureSound?: member<any>; TimerStartSound?: member<any>; TimerCountdownSlowPlayer?: member<any>; TimerCountdownFastPlayer?: member<any>; TimerCountdownSlowOutput?: member<any>; TimerCountdownFastOutput?: member<any>; PreviewScale?: member<any>; CameraModelOverride?: member<any>; FrustumVisual?: member<any>; DefaultNearClip?: member<number>; DefaultFarClip?: member<number>; _frustumPosition?: member<any>; _frustumRotation?: member<any>; _frustumVerticalFOV?: member<any>; _frustumHorizontalFOV?: member<any>; _frustumNear?: member<any>; _frustumFar?: member<any>; _leftCamOffset?: member<any>; _rightCamOffset?: member<any>; _leftCamOrientation?: member<any>; _rightCamOrientation?: member<any>; _cameraRendering?: member<any>; _secondaryCameraRendering?: member<any>; ExclusiveOperators?: member<any>; ControlActiveFields?: member<any>; RenderOnlyForUsers?: member<any>; ForceVisualsOff?: member<boolean>; VisualActiveFields?: member<any>; AutoHideProximity?: member<number>; ForceEyeAttentionUsers?: member<any>; SimulatingUser?: member<any>; DestroyOnUserLeave?: member<any>; PositioningMode?: member<any>; ActiveAnchor?: member<any>; AnchorInterpolationSpeed?: member<number>; AnchorLinearInterpolation?: member<boolean>; FrameTargetUser?: member<any>; HeadPointOffset?: member<[number, number, number]>; AnglePosition?: member<number>; Distance?: member<number>; HeightOffset?: member<number>; FirstPersonPitch?: member<number>; FirstPersonRoll?: member<number>; FirstPersonOffset?: member<number>; GroupIncludeRadius?: member<number>; GroupExcludeRadius?: member<number>; ForceGroupInclude?: member<any>; ForceGroupExclude?: member<any>; PositionSmoothSpeed?: member<number>; AnglePositionSmoothSpeed?: member<number>; FramingSmoothSpeed?: member<number>; WobbleMagnitude?: member<[number, number, number]>; WobbleSeed?: member<[number, number, number]>; WobbleSpeed?: member<[number, number, number]>; FramingViewportPosition?: member<[number, number]>; AvoidOcclusion?: member<boolean>; OcclusionIncludePlayers?: member<boolean>; OcclusionIncludeAnyColliders?: member<boolean>; _positionStream?: member<any>; _rotationStream?: member<any>; _positionDrive?: member<any>; _rotationDrive?: member<any>; _releasePosition?: member<[number, number, number]>; _releaseRotation?: member<any>; } export declare function InteractiveCamera(props: InteractiveCameraInput): any; //# sourceMappingURL=InteractiveCamera.d.ts.map