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neos-script

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[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ApplyCharacterForce = void 0; var jsx_runtime_1 = require("neos-script/jsx-runtime"); var core_1 = require("../../../core"); function ApplyCharacterForce(props) { var id = props.id, persistentId = props.persistentId, updateOrder = props.updateOrder, Enabled = props.Enabled, _activeVisual = props._activeVisual, Force = props.Force, Character = props.Character, IgnoreMass = props.IgnoreMass, OnDone = props.OnDone; return ((0, jsx_runtime_1.jsxs)(core_1.Component, __assign({ type: "FrooxEngine.LogiX.Physics.ApplyCharacterForce", id: id, persistentId: persistentId, updateOrder: updateOrder, version: 1 }, { children: [(0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.Sync`1[System.Boolean]", name: "Enabled", id: typeof Enabled === "object" && "id" in Enabled ? Enabled === null || Enabled === void 0 ? void 0 : Enabled.id : undefined, value: typeof Enabled === "object" && "value" in Enabled ? Enabled === null || Enabled === void 0 ? void 0 : Enabled.value : Enabled !== null && Enabled !== void 0 ? Enabled : true, isRaw: typeof Enabled === "object" && "isRaw" in Enabled && Enabled.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.CleanupRef`1[FrooxEngine.Slot]", name: "_activeVisual", id: typeof _activeVisual === "object" && "id" in _activeVisual ? _activeVisual === null || _activeVisual === void 0 ? void 0 : _activeVisual.id : undefined, value: typeof _activeVisual === "object" && "value" in _activeVisual ? _activeVisual === null || _activeVisual === void 0 ? void 0 : _activeVisual.value : _activeVisual, isRaw: typeof _activeVisual === "object" && "isRaw" in _activeVisual && _activeVisual.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Input`1[BaseX.float3]", name: "Force", id: typeof Force === "object" && "id" in Force ? Force === null || Force === void 0 ? void 0 : Force.id : undefined, value: typeof Force === "object" && "value" in Force ? Force === null || Force === void 0 ? void 0 : Force.value : Force, isRaw: typeof Force === "object" && "isRaw" in Force && Force.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Input`1[FrooxEngine.CharacterController]", name: "Character", id: typeof Character === "object" && "id" in Character ? Character === null || Character === void 0 ? void 0 : Character.id : undefined, value: typeof Character === "object" && "value" in Character ? Character === null || Character === void 0 ? void 0 : Character.value : Character, isRaw: typeof Character === "object" && "isRaw" in Character && Character.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Input`1[System.Boolean]", name: "IgnoreMass", id: typeof IgnoreMass === "object" && "id" in IgnoreMass ? IgnoreMass === null || IgnoreMass === void 0 ? void 0 : IgnoreMass.id : undefined, value: typeof IgnoreMass === "object" && "value" in IgnoreMass ? IgnoreMass === null || IgnoreMass === void 0 ? void 0 : IgnoreMass.value : IgnoreMass, isRaw: typeof IgnoreMass === "object" && "isRaw" in IgnoreMass && IgnoreMass.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Impulse", name: "OnDone", id: typeof OnDone === "object" && "id" in OnDone ? OnDone === null || OnDone === void 0 ? void 0 : OnDone.id : undefined, value: typeof OnDone === "object" && "value" in OnDone ? OnDone === null || OnDone === void 0 ? void 0 : OnDone.value : OnDone, isRaw: typeof OnDone === "object" && "isRaw" in OnDone && OnDone.isRaw ? true : undefined })] }))); } exports.ApplyCharacterForce = ApplyCharacterForce; ;