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neos-script

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[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.WhileNode = void 0; var jsx_runtime_1 = require("neos-script/jsx-runtime"); var core_1 = require("../../../core"); function WhileNode(props) { var id = props.id, persistentId = props.persistentId, updateOrder = props.updateOrder, Enabled = props.Enabled, _activeVisual = props._activeVisual, LoopStart = props.LoopStart, LoopIteration = props.LoopIteration, LoopEnd = props.LoopEnd, Condition = props.Condition; return ((0, jsx_runtime_1.jsxs)(core_1.Component, __assign({ type: "FrooxEngine.LogiX.ProgramFlow.WhileNode", id: id, persistentId: persistentId, updateOrder: updateOrder }, { children: [(0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.Sync`1[System.Boolean]", name: "Enabled", id: typeof Enabled === "object" && "id" in Enabled ? Enabled === null || Enabled === void 0 ? void 0 : Enabled.id : undefined, value: typeof Enabled === "object" && "value" in Enabled ? Enabled === null || Enabled === void 0 ? void 0 : Enabled.value : Enabled !== null && Enabled !== void 0 ? Enabled : true, isRaw: typeof Enabled === "object" && "isRaw" in Enabled && Enabled.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.CleanupRef`1[FrooxEngine.Slot]", name: "_activeVisual", id: typeof _activeVisual === "object" && "id" in _activeVisual ? _activeVisual === null || _activeVisual === void 0 ? void 0 : _activeVisual.id : undefined, value: typeof _activeVisual === "object" && "value" in _activeVisual ? _activeVisual === null || _activeVisual === void 0 ? void 0 : _activeVisual.value : _activeVisual, isRaw: typeof _activeVisual === "object" && "isRaw" in _activeVisual && _activeVisual.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Impulse", name: "LoopStart", id: typeof LoopStart === "object" && "id" in LoopStart ? LoopStart === null || LoopStart === void 0 ? void 0 : LoopStart.id : undefined, value: typeof LoopStart === "object" && "value" in LoopStart ? LoopStart === null || LoopStart === void 0 ? void 0 : LoopStart.value : LoopStart, isRaw: typeof LoopStart === "object" && "isRaw" in LoopStart && LoopStart.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Impulse", name: "LoopIteration", id: typeof LoopIteration === "object" && "id" in LoopIteration ? LoopIteration === null || LoopIteration === void 0 ? void 0 : LoopIteration.id : undefined, value: typeof LoopIteration === "object" && "value" in LoopIteration ? LoopIteration === null || LoopIteration === void 0 ? void 0 : LoopIteration.value : LoopIteration, isRaw: typeof LoopIteration === "object" && "isRaw" in LoopIteration && LoopIteration.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Impulse", name: "LoopEnd", id: typeof LoopEnd === "object" && "id" in LoopEnd ? LoopEnd === null || LoopEnd === void 0 ? void 0 : LoopEnd.id : undefined, value: typeof LoopEnd === "object" && "value" in LoopEnd ? LoopEnd === null || LoopEnd === void 0 ? void 0 : LoopEnd.value : LoopEnd, isRaw: typeof LoopEnd === "object" && "isRaw" in LoopEnd && LoopEnd.isRaw ? true : undefined }), (0, jsx_runtime_1.jsx)(core_1.Member, { type: "FrooxEngine.LogiX.Input`1[System.Boolean]", name: "Condition", id: typeof Condition === "object" && "id" in Condition ? Condition === null || Condition === void 0 ? void 0 : Condition.id : undefined, value: typeof Condition === "object" && "value" in Condition ? Condition === null || Condition === void 0 ? void 0 : Condition.value : Condition, isRaw: typeof Condition === "object" && "isRaw" in Condition && Condition.isRaw ? true : undefined })] }))); } exports.WhileNode = WhileNode; ;