neos-script
Version:
[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)
37 lines • 1.6 kB
TypeScript
import { member } from "../../../../core";
export interface OverlayFresnelMaterialInput {
id?: string;
persistentId?: string;
updateOrder?: member<number>;
Enabled?: member<boolean>;
HighPriorityIntegration?: member<boolean>;
_shader?: member<any>;
Exponent?: member<number>;
BehindFarColor?: member<[number, number, number, number]>;
BehindNearColor?: member<[number, number, number, number]>;
FrontFarColor?: member<[number, number, number, number]>;
FrontNearColor?: member<[number, number, number, number]>;
BehindFarTexture?: member<any>;
BehindNearTexture?: member<any>;
FrontFarTexture?: member<any>;
FrontNearTexture?: member<any>;
BehindFarTextureScale?: member<[number, number]>;
BehindFarTextureOffset?: member<[number, number]>;
BehindNearTextureScale?: member<[number, number]>;
BehindNearTextureOffset?: member<[number, number]>;
FrontFarTextureScale?: member<[number, number]>;
FrontFarTextureOffset?: member<[number, number]>;
FrontNearTextureScale?: member<[number, number]>;
FrontNearTextureOffset?: member<[number, number]>;
NormalMap?: member<any>;
BlendMode?: member<any>;
Sidedness?: member<any>;
ZWrite?: member<any>;
RenderQueue?: member<number>;
OffsetFactor?: member<number>;
OffsetUnits?: member<number>;
PolarUVmapping?: member<boolean>;
PolarPower?: member<number>;
}
export declare function OverlayFresnelMaterial(props: OverlayFresnelMaterialInput): any;
//# sourceMappingURL=OverlayFresnelMaterial.d.ts.map