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neos-script

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[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)

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import { member } from "../../../../core"; export interface OverlayFresnelMaterialInput { id?: string; persistentId?: string; updateOrder?: member<number>; Enabled?: member<boolean>; HighPriorityIntegration?: member<boolean>; _shader?: member<any>; Exponent?: member<number>; BehindFarColor?: member<[number, number, number, number]>; BehindNearColor?: member<[number, number, number, number]>; FrontFarColor?: member<[number, number, number, number]>; FrontNearColor?: member<[number, number, number, number]>; BehindFarTexture?: member<any>; BehindNearTexture?: member<any>; FrontFarTexture?: member<any>; FrontNearTexture?: member<any>; BehindFarTextureScale?: member<[number, number]>; BehindFarTextureOffset?: member<[number, number]>; BehindNearTextureScale?: member<[number, number]>; BehindNearTextureOffset?: member<[number, number]>; FrontFarTextureScale?: member<[number, number]>; FrontFarTextureOffset?: member<[number, number]>; FrontNearTextureScale?: member<[number, number]>; FrontNearTextureOffset?: member<[number, number]>; NormalMap?: member<any>; BlendMode?: member<any>; Sidedness?: member<any>; ZWrite?: member<any>; RenderQueue?: member<number>; OffsetFactor?: member<number>; OffsetUnits?: member<number>; PolarUVmapping?: member<boolean>; PolarPower?: member<number>; } export declare function OverlayFresnelMaterial(props: OverlayFresnelMaterialInput): any; //# sourceMappingURL=OverlayFresnelMaterial.d.ts.map