neos-script
Version:
[neos-script-sample](https://github.com/rheniumNV/neos-script-sample)
37 lines • 1.39 kB
TypeScript
import { member } from "../../../../core";
export interface FresnelMaterialInput {
id?: string;
persistentId?: string;
updateOrder?: member<number>;
Enabled?: member<boolean>;
HighPriorityIntegration?: member<boolean>;
_shader?: member<any>;
Exponent?: member<number>;
FarColor?: member<[number, number, number, number]>;
NearColor?: member<[number, number, number, number]>;
FarTexture?: member<any>;
NearTexture?: member<any>;
FarTextureScale?: member<[number, number]>;
FarTextureOffset?: member<[number, number]>;
NearTextureScale?: member<[number, number]>;
NearTextureOffset?: member<[number, number]>;
NormalMap?: member<any>;
NormalScale?: member<number>;
UseVertexColors?: member<boolean>;
BlendMode?: member<any>;
AlphaCutoff?: member<number>;
MaskTexture?: member<any>;
MaskScale?: member<[number, number]>;
MaskOffset?: member<[number, number]>;
MaskMode?: member<any>;
Sidedness?: member<any>;
ZWrite?: member<any>;
ZTest?: member<any>;
OffsetFactor?: member<number>;
OffsetUnits?: member<number>;
RenderQueue?: member<number>;
PolarUVmapping?: member<boolean>;
PolarPower?: member<number>;
}
export declare function FresnelMaterial(props: FresnelMaterialInput): any;
//# sourceMappingURL=FresnelMaterial.d.ts.map