neo-neo-bblessed
Version:
A fork of neo-blessed (which is a fork of blessed) with bug fixes and maintenance.
307 lines (258 loc) • 8.15 kB
text/typescript
/**
* layout.js - layout element for blessed
* Copyright (c) 2013-2015, Christopher Jeffrey and contributors (MIT License).
* https://github.com/chjj/blessed
*/
/**
* Modules
*/
const Node = require('./node');
const Element = require('./element');
/**
* Type definitions
*/
interface LayoutOptions {
width?: number;
height?: number;
left?: number;
right?: number;
top?: number;
bottom?: number;
layout?: 'inline' | 'grid';
renderer?: (coords: LayoutCoords) => LayoutIterator;
[key: string]: any;
}
interface LayoutCoords {
xi: number;
xl: number;
yi: number;
yl: number;
}
interface LayoutPosition {
left: number;
top: number;
width?: number;
}
interface LayoutPadding {
left: number;
right: number;
top: number;
bottom: number;
}
interface LayoutChild {
shrink?: boolean;
width: number;
height: number;
position: LayoutPosition;
lpos?: LayoutCoords;
index?: number;
screen: {
_ci: number;
};
render(): void;
}
interface LayoutIterator {
(el: LayoutChild, i: number): boolean | void;
}
interface LayoutInterface extends Element {
type: string;
options: LayoutOptions;
children: LayoutChild[];
lpos?: LayoutCoords;
border?: boolean;
tpadding?: boolean;
padding?: LayoutPadding;
renderer: (coords: LayoutCoords) => LayoutIterator;
isRendered(el: LayoutChild): boolean;
getLast(i: number): LayoutChild | undefined;
getLastCoords(i: number): LayoutCoords | undefined;
_renderCoords(): LayoutCoords | undefined;
render(): LayoutCoords | undefined;
_emit(event: string, args?: any[]): void;
_getCoords(get?: boolean): LayoutCoords | undefined;
_render(): any;
}
/**
* Layout
*/
function Layout(this: LayoutInterface, options?: LayoutOptions) {
if (!(this instanceof Node)) {
return new (Layout as any)(options);
}
options = options || {};
if ((options.width == null
&& (options.left == null && options.right == null))
|| (options.height == null
&& (options.top == null && options.bottom == null))) {
throw new Error('`Layout` must have a width and height!');
}
options.layout = options.layout || 'inline';
Element.call(this, options);
if (options.renderer) {
this.renderer = options.renderer;
}
}
Layout.prototype.__proto__ = Element.prototype;
Layout.prototype.type = 'layout';
Layout.prototype.isRendered = function(this: LayoutInterface, el: LayoutChild): boolean {
if (!el.lpos) return false;
return (el.lpos.xl - el.lpos.xi) > 0
&& (el.lpos.yl - el.lpos.yi) > 0;
};
Layout.prototype.getLast = function(this: LayoutInterface, i: number): LayoutChild | undefined {
while (this.children[--i]) {
const el = this.children[i];
if (this.isRendered(el)) return el;
}
};
Layout.prototype.getLastCoords = function(this: LayoutInterface, i: number): LayoutCoords | undefined {
const last = this.getLast(i);
if (last) return last.lpos;
};
Layout.prototype._renderCoords = function(this: LayoutInterface): LayoutCoords | undefined {
const coords = this._getCoords(true);
const children = this.children;
this.children = [];
this._render();
this.children = children;
return coords;
};
Layout.prototype.renderer = function(this: LayoutInterface, coords: LayoutCoords): LayoutIterator {
const self = this;
// The coordinates of the layout element
const width = coords.xl - coords.xi;
const height = coords.yl - coords.yi;
const xi = coords.xi;
const yi = coords.yi;
// The current row offset in cells (which row are we on?)
let rowOffset = 0;
// The index of the first child in the row
let rowIndex = 0;
let lastRowIndex = 0;
// Figure out the highest width child
let highWidth = 0;
if (this.options.layout === 'grid') {
highWidth = this.children.reduce(function(out: number, el: LayoutChild): number {
out = Math.max(out, el.width);
return out;
}, 0);
}
return function iterator(el: LayoutChild, i: number): boolean | void {
// Make our children shrinkable. If they don't have a height, for
// example, calculate it for them.
el.shrink = true;
// Find the previous rendered child's coordinates
const last = self.getLast(i);
// If there is no previously rendered element, we are on the first child.
if (!last) {
el.position.left = 0;
el.position.top = 0;
} else {
// Otherwise, figure out where to place this child. We'll start by
// setting it's `left`/`x` coordinate to right after the previous
// rendered element. This child will end up directly to the right of it.
el.position.left = last.lpos!.xl - xi;
// Make sure the position matches the highest width element
if (self.options.layout === 'grid') {
// Compensate with width:
// el.position.width = el.width + (highWidth - el.width);
// Compensate with position:
el.position.left += highWidth - (last.lpos!.xl - last.lpos!.xi);
}
// If our child does not overlap the right side of the Layout, set it's
// `top`/`y` to the current `rowOffset` (the coordinate for the current
// row).
if (el.position.left + el.width <= width) {
el.position.top = rowOffset;
} else {
// Otherwise we need to start a new row and calculate a new
// `rowOffset` and `rowIndex` (the index of the child on the current
// row).
rowOffset += self.children.slice(rowIndex, i).reduce(function(out: number, el: LayoutChild): number {
if (!self.isRendered(el)) return out;
out = Math.max(out, el.lpos!.yl - el.lpos!.yi);
return out;
}, 0);
lastRowIndex = rowIndex;
rowIndex = i;
el.position.left = 0;
el.position.top = rowOffset;
}
}
// Make sure the elements on lower rows graviatate up as much as possible
if (self.options.layout === 'inline') {
let above: LayoutChild | null = null;
let abovea = Infinity;
for (let j = lastRowIndex; j < rowIndex; j++) {
const l = self.children[j];
if (!self.isRendered(l)) continue;
const abs = Math.abs(el.position.left - (l.lpos!.xi - xi));
// if (abs < abovea && (l.lpos.xl - l.lpos.xi) <= el.width) {
if (abs < abovea) {
above = l;
abovea = abs;
}
}
if (above) {
el.position.top = above.lpos!.yl - yi;
}
}
// If our child overflows the Layout, do not render it!
// Disable this feature for now.
if (el.position.top + el.height > height) {
// Returning false tells blessed to ignore this child.
// return false;
}
};
};
Layout.prototype.render = function(this: LayoutInterface): LayoutCoords | undefined {
this._emit('prerender');
const coords = this._renderCoords();
if (!coords) {
delete this.lpos;
return;
}
if (coords.xl - coords.xi <= 0) {
coords.xl = Math.max(coords.xl, coords.xi);
return;
}
if (coords.yl - coords.yi <= 0) {
coords.yl = Math.max(coords.yl, coords.yi);
return;
}
this.lpos = coords;
if (this.border) coords.xi++, coords.xl--, coords.yi++, coords.yl--;
if (this.tpadding) {
coords.xi += this.padding!.left, coords.xl -= this.padding!.right;
coords.yi += this.padding!.top, coords.yl -= this.padding!.bottom;
}
const iterator = this.renderer(coords);
if (this.border) coords.xi--, coords.xl++, coords.yi--, coords.yl++;
if (this.tpadding) {
coords.xi -= this.padding!.left, coords.xl += this.padding!.right;
coords.yi -= this.padding!.top, coords.yl += this.padding!.bottom;
}
this.children.forEach(function(el: LayoutChild, i: number) {
if (el.screen._ci !== -1) {
el.index = el.screen._ci++;
}
const rendered = iterator(el, i);
if (rendered === false) {
delete el.lpos;
return;
}
// if (el.screen._rendering) {
// el._rendering = true;
// }
el.render();
// if (el.screen._rendering) {
// el._rendering = false;
// }
});
this._emit('render', [coords]);
return coords;
};
/**
* Expose
*/
module.exports = Layout;