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neataptic

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Architecture-free neural network library with genetic algorithm implementations

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description: Documentation of the Node instance in Neataptic authors: Thomas Wagenaar keywords: node, neuron, neural-network, activation, bias Nodes are the key to neural networks. They provide the non-linearity in the output. A node can be created as follows: ```javascript var node = new Node(); ``` Node properties: Property | contains -------- | -------- bias | the bias when calculating state squash | activation function type | 'input', 'hidden' or 'output', should not be used manually (setting to 'constant' will disable bias/weight changes) activation | activation value connections | dictionary of in and out connections old | stores the previous activation state | stores the state (before being squashed) ### activate Actives the node. Calculates the state from all the input connections, adds the bias, and 'squashes' it. ```javascript var node = new Node(); node.activate(); // 0.4923128591923 ``` ### noTraceActivate Actives the node. Calculates the state from all the input connections, adds the bias, and 'squashes' it. Does not calculate traces, so this can't be used to backpropagate afterwards. That's also why it's quite a bit faster than regular `activate`. ```javascript var node = new Node(); node.noTraceActivate(); // 0.4923128591923 ``` ### propagate After an activation, you can teach the node what should have been the correct output (a.k.a. train). This is done by backpropagating the error. To use the propagate method you have to provide a learning rate, and a target value (float between 0 and 1). The arguments you can pass on are as follows: ```javascript myNode.propagate(learningRate, momentum, update, target); ``` The target argument is optional. The default value of momentum is `0`. Read more about momentum on the [regularization page](../methods/regularization.md). If you run propagation without setting update to true, then the weights won't update. So if you run propagate 3x with `update: false`, and then 1x with `update: true` then the weights will be updated after the last propagation, but the deltaweights of the first 3 propagation will be included too. For example, this is how you can train node B to activate 0 when node A activates 1: ```javascript var A = new Node(); var B = new Node('output'); A.connect(B); var learningRate = .3; var momentum = 0; for(var i = 0; i < 20000; i++) { // when A activates 1 A.activate(1); // train B to activate 0 B.activate(); B.propagate(learningRate, momentum, true, 0); } // test it A.activate(1); B.activate(); // 0.006540565760853365 ``` ### connect A node can project a connection to another node or group (i.e. connect node A with node B). Here is how it's done: ```javascript var A = new Node(); var B = new Node(); A.connect(B); // A now projects a connection to B // But you can also connect nodes to groups var C = new Group(4); B.connect(C); // B now projects a connection to all nodes in C ``` A neuron can also connect to itself, creating a selfconnection: ```javascript var A = new Node(); A.connect(A); // A now connects to itself ``` ### disconnect Removes the projected connection from this node to the given node. ```javascript var A = new Node(); var B = new Node(); A.connect(B); // A now projects a connection to B A.disconnect(B); // no connection between A and B anymore ``` If the nodes project a connection to each other, you can also disconnect both connections at once: ```javascript var A = new Node(); var B = new Node(); A.connect(B); // A now projects a connection to B B.connect(A); // B now projects a connection to A // A.disconnect(B) only disconnects A to B, so use A.disconnect(B, true); // or B.disconnect(A, true) ``` ### gate Neurons can gate connections. This means that the activation value of a neuron has influence on the value transported through a connection. You can either give an array of connections or just a connection as an argument. ```javascript var A = new Node(); var B = new Node(); var C = new Node(); var connections = A.connect(B); // Now gate the connection(s) C.gate(connections); ``` Now the weight of the connection from A to B will always be multiplied by the activation of node C. ### ungate You can also remove a gate from a connection. ```javascript var A = new Node(); var B = new Node(); var C = new Node(); var connections = A.connect(B); // Now gate the connection(s) C.gate(connections); // Now ungate those connections C.ungate(connections); ``` ### isProjectingTo Checks if the node is projecting a connection to another neuron. ```javascript var A = new Node(); var B = new Node(); var C = new Node(); A.connect(B); B.connect(C); A.isProjectingTo(B); // true A.isProjectingTo(C); // false ``` ### isProjectedBy Checks if the node is projected by another node. ```javascript var A = new Node(); var B = new Node(); var C = new Node(); A.connect(B); B.connect(C); A.isProjectedBy(C); // false B.isProjectedBy(A); // true ``` ### toJSON/fromJSON Nodes can be stored as JSON's and then restored back: ```javascript var exported = myNode.toJSON(); var imported = Network.fromJSON(exported); ``` imported will be a new instance of Node that is an exact clone of myNode. ### clear Clears the context of the node. Useful for predicting timeseries with LSTM's.