neataptic
Version:
Architecture-free neural network library with genetic algorithm implementations
69 lines (55 loc) • 1.6 kB
JavaScript
function Walker(){
this.x = START_X;
this.y = START_Y;
this.vx = 0;
this.vy = 0;
this.r = 10;
this.angle = Math.random() * Math.PI * 2;
}
Walker.prototype = {
/** Update the stats */
update: function(){
if(Math.random() > 0.5){
this.angle += Math.random()* 2 -1;
}
// Calculate next position
this.ax = Math.cos(this.angle);
this.ay = Math.sin(this.angle);
this.vx += this.ax;
this.vy += this.ay;
// Limit speeds to maximum speed
this.vx = this.vx > MAX_SPEED/2 ? MAX_SPEED/2 : this.vx < -MAX_SPEED/2 ? -MAX_SPEED/2 : this.vx;
this.vy = this.vy > MAX_SPEED/2 ? MAX_SPEED/2 : this.vy < -MAX_SPEED/2 ? -MAX_SPEED/2 : this.vy;
this.x += this.vx;
this.y += this.vy;
// Limit position to width and height
this.x = this.x >= WIDTH ? WIDTH : this.x <= 0 ? 0 : this.x;
this.y = this.y >= HEIGHT ? HEIGHT : this.y <= 0 ? 0 : this.y;
if(this.x == 0 || this.x == WIDTH){
this.vx = -this.vx;
this.angle += PI;
}
if(this.y == 0 || this.y == HEIGHT){
this.vy = -this.vy;
this.angle += PI;
}
},
reset: function(){
this.x = START_X;
this.y = START_Y;
this.vx = 0;
this.vy = 0;
this.angle = Math.random() * Math.PI * 2;
},
/** Display the walker on the field */
show: function(){
fill(0);
ellipse(this.x, this.y, this.r*2);
// Score radius
noFill();
stroke('lightgreen');
strokeWeight(2);
ellipse(this.x, this.y, SCORE_RADIUS*2);
noStroke();
},
};