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ndn-js

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A JavaScript client library for Named Data Networking

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/** * Copyright (C) 2014-2019 Regents of the University of California. * @author: Jeff Thompson <jefft0@remap.ucla.edu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * A copy of the GNU Lesser General Public License is in the file COPYING. */ /** * A ChangeCounter keeps a target object whose change count is tracked by a * local change count. You can set to a new target which updates the local * change count, and you can call checkChanged to check if the target (or one of * the target's targets) has been changed. The target object must have a method * getChangeCount. * * Create a new ChangeCounter to track the given target. If target is not null, * this sets the local change counter to target.getChangeCount(). * @param {object} target The target to track, as an object with the method * getChangeCount(). * @constructor */ var ChangeCounter = function ChangeCounter(target) { this.target = target; this.changeCount = (target == null ? 0 : target.getChangeCount()); }; exports.ChangeCounter = ChangeCounter; /** * Get the target object. If the target is changed, then checkChanged will * detect it. * @return {object} The target, as an object with the method * getChangeCount(). */ ChangeCounter.prototype.get = function() { return this.target; }; /** * Set the target to the given target. If target is not null, this sets the * local change counter to target.getChangeCount(). * @param {object} target The target to track, as an object with the method * getChangeCount(). */ ChangeCounter.prototype.set = function(target) { this.target = target; this.changeCount = (target == null ? 0 : target.getChangeCount()); }; /** * If the target's change count is different than the local change count, then * update the local change count and return true. Otherwise return false, * meaning that the target has not changed. Also, if the target is null, * simply return false. This is useful since the target (or one of the target's * targets) may be changed and you need to find out. * @return {boolean} True if the change count has been updated, false if not. */ ChangeCounter.prototype.checkChanged = function() { if (this.target == null) return false; var targetChangeCount = this.target.getChangeCount(); if (this.changeCount != targetChangeCount) { this.changeCount = targetChangeCount; return true; } else return false; };