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ncc

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node-chrome-canvas | a simple to use and performant HTML5 canvas for Node.js

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// NCC Example 5 - images var ncc = require('../index.js'); // require('ncc'); var canvas = ncc(function (err, canvas) { if (err) throw err; var img = ncc.createImage(); img.onerror = function (err) { console.error("img Error:", err); } img.onload = function (img) { // --- INFO --- // after loaded the img has 'width' and 'height' attributes canvas.width = img.width+20; canvas.height = img.height+20; var ctx = canvas.getContext("2d"); ctx.drawImage(img, 10, 10)(function (err,res) { if (err) throw err; console.log("Hi! My name is Stefan, but you can call me 'indus'!"); }); } // --- INFO --- // setting 'src' triggers image loading: // // from the filesystem: 'img.src = "path/to/image.png"' // from a URL: 'img.src = "http://www.yourSite.com/image.png"' ('https://...' and 'ftp://..' is not supported) // from a dataURL: 'img.src = "data:image/png;base64, ..."' img.src = __dirname + "/dummy.jpg" // --- ALTERNATIVES --- // 'createImage' allows to pass all necessary arguments directly: // // 'ncc.createImage(<srcString>,<onloadFn>,<onerrorFn>)' // --- INFO --- // an image-proxy-object has a hidden property to access its data as 'base64' encoded dataURL // // 'var dataURL = img._base64' // // and it also has a hidden function to write it directly to the filesystem // // 'img._toFile('path/to/newImg.png',<callback>)' })