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nativescript-plugin-firebase-ssi

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/** * The allowed values for AD_SIZE. */ export enum AD_SIZE { SMART_BANNER, LARGE_BANNER, BANNER, MEDIUM_RECTANGLE, FULL_BANNER, LEADERBOARD, SKYSCRAPER, FLUID } /** * The possible error codes (see https://developers.google.com/android/reference/com/google/android/gms/ads/AdRequest#ERROR_CODE_INTERNAL_ERROR). * TODO seems like we're not using these at the moment. */ export enum ERROR_CODES { ERROR_CODE_INTERNAL_ERROR, ERROR_CODE_INVALID_REQUEST, ERROR_CODE_NETWORK_ERROR, ERROR_CODE_NO_FILL } interface AdLifeCycleEvents { /** * Called when the user is about to return to the application after clicking on an ad. * For all callbacks, see https://developers.google.com/android/reference/com/google/android/gms/ads/AdListener */ onClosed?: () => void; /** * @Deprecated please use onClosed instead. Simply remove these two letters: 'Ad'. */ onAdClosed?: () => void; /** * Called when a click is recorded for an ad. */ onClicked?: () => void; /** * Called when an ad opens an overlay that covers the screen. */ onOpened?: () => void; /** * Called when an ad leaves the application (e.g., to go to the browser). */ onLeftApplication?: () => void; } export interface BannerOptions extends AdLifeCycleEvents { /** * The layout of the banner. * Default AD_SIZE.SMART_BANNER */ size?: AD_SIZE; /** * When false (default) you'll get real banners. */ testing?: boolean; /** * Something like "ca-app-pub-AAAAAAAA/BBBBBBB". */ androidBannerId?: string; /** * Something like "ca-app-pub-XXXXXX/YYYYYY". */ iosBannerId?: string; /** * If testing is true, the simulator is allowed to receive test banners. * Android automatically add the connceted device as test device, but iOS does not. * If you also want to test on real devices, add it here like this: * ["ce97330130c9047ce0d4430d37d713b1", ".."] */ iosTestDeviceIds?: string[]; /** * The number of pixels from the top/bottom of the view. * The plugin corrects for display density, so don't worry about that. * * If both are set, top wins. */ margins?: { /** * Default: -1 (ignored). */ top?: number; /** * Default: -1 (ignored). */ bottom?: number; }; /** * Specify keywords for ad targeting */ keywords?: string[]; } export interface InterstitialOptions extends AdLifeCycleEvents { /** * When false (default) you'll get real banners. */ testing?: boolean; /** * Something like "ca-app-pub-AAAAAAAA/BBBBBBB". */ androidInterstitialId?: string; /** * Something like "ca-app-pub-XXXXXX/YYYYYY". */ iosInterstitialId?: string; /** * If testing is true, the simulator is allowed to receive test banners. * Android automatically add the connceted device as test device, but iOS does not. * If you also want to test on real devices, add it here like this: * ["ce97330130c9047ce0d4430d37d713b1", ".."] */ iosTestDeviceIds?: string[]; } export interface PreloadRewardedVideoAdOptions { /** * When true you'll use googles testing iosAdPlacementId and androidAdPlacementId. */ testing?: boolean; /** * Something like "ca-app-pub-AAAAAAAA/BBBBBBB". */ androidAdPlacementId?: string; /** * Something like "ca-app-pub-XXXXXX/YYYYYY". */ iosAdPlacementId?: string; /** * If testing is true, the simulator is allowed to receive test banners. * Android automatically add the connceted device as test device, but iOS does not. * If you also want to test on real devices, add it here like this: * ["ce97330130c9047ce0d4430d37d713b1", ".."] */ iosTestDeviceIds?: string[]; /** * Specify keywords for ad targeting */ keywords?: Array<string>; } export interface RewardedVideoAdReward { amount: number; type: string; } export interface RewardedVideoAdCallbacks extends AdLifeCycleEvents { onStarted?: () => void; onCompleted?: () => void; onLoaded?: () => void, onFailedToLoad?: (err) => void, onRewarded?: (reward: RewardedVideoAdReward) => void; } export interface ShowRewardedVideoAdOptions extends RewardedVideoAdCallbacks { } export declare function showBanner(options: BannerOptions): Promise<any>; export declare function hideBanner(): Promise<any>; /** * To show a fullscreen banner you can use this function. * Note that Interstitial banners need to be loaded before they can be shown, * so use this function, and when the promise resolves you can call 'showInterstitial'. * If you don't want to use 2 steps, use showInterstitial (with the same arguments) instead, * but there will be a (preloading) delay which is not recommended. */ export declare function preloadInterstitial(options: InterstitialOptions): Promise<any>; /** * There's two ways how you can use this: * 1) RECOMMENDED: without arguments, and after the Promise of 'preloadInterstitial' resolves. This will show the interstitial immediately. * 2) DEPRECATED: with arguments (same as 'preloadInterstitial'). This will preload and _then_ show the interstitial, so a delay will be noticable by the user, which is against Google's policies. */ export declare function showInterstitial(options?: InterstitialOptions): Promise<any>; export declare function preloadRewardedVideoAd(options: PreloadRewardedVideoAdOptions): Promise<any>; export declare function showRewardedVideoAd(options?: ShowRewardedVideoAdOptions): Promise<any>;