native-nao
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Nao is a math library written in C
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# Distance
These functions are used to either calculate the distance of different geometrical entities or to test whether two enties touch/cross each other.
## Distance from a line to a point
```c
int distance_posdir_point(double * position, double * direction, double * point, double * distance);
```
### Parameters
`Position` and `direction` represents the first and the second point in a 3d line.
`Position`, `direction` and `point` are all 3 dimensional arrays.
`Distance` is a scalar, which will get the result.
### Return
* 0 Success
* 1 Error
## Test for a line being outside of a sphere
```c
int posdir_outside_of_sphere(double * position, double * direction, double * center, double radius);
```
### Parameters
`Position` and `direction` represents the first and the second point in a 3d line.
`Center` is the center of a sphere and `radius` is the radius of the sphere.
`Position`, `direction` and `center` are all 3 dimensional arrays.
### Return
* -1 Error
* 0 The line crosses the sphere (includes the border)
* 1 The line is outside of the sphere