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native-canvas

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A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser

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"use strict"; function __export(m) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } Object.defineProperty(exports, "__esModule", { value: true }); var engine = require("../engine"); var NodeCanvasImage = require('canvas').Image; var ENGINE_NAME = 'sdl'; __export(require("../engine/sdl/image/image")); __export(require("../engine/sdl/canvas/sdl-context")); __export(require("../engine/sdl/canvas/sdl-canvas")); function confirm(message) { return engine.confirm(ENGINE_NAME, message); } exports.confirm = confirm; function cancelAnimationFrame(request) { engine.cancelAnimationFrame(ENGINE_NAME, request); } exports.cancelAnimationFrame = cancelAnimationFrame; function requestAnimationFrame(callback) { engine.requestAnimationFrame(ENGINE_NAME, callback); } exports.requestAnimationFrame = requestAnimationFrame; function alert(message) { engine.alert(ENGINE_NAME, message); } exports.alert = alert; function createWindow(opts) { return engine.createWindow(ENGINE_NAME, opts); } exports.createWindow = createWindow; //# sourceMappingURL=index.js.map