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native-canvas

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A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var SdlPerformance = /** @class */ (function () { function SdlPerformance(window) { this.window = window; } SdlPerformance.prototype.addEventListener = function (type, listener, options) { }; SdlPerformance.prototype.clearMarks = function (markName) { }; SdlPerformance.prototype.clearMeasures = function (measureName) { }; SdlPerformance.prototype.clearResourceTimings = function () { }; SdlPerformance.prototype.dispatchEvent = function (event) { return false; }; SdlPerformance.prototype.getEntries = function () { return undefined; }; SdlPerformance.prototype.getEntriesByName = function (name, type) { return undefined; }; SdlPerformance.prototype.getEntriesByType = function (type) { return undefined; }; SdlPerformance.prototype.mark = function (markName) { }; SdlPerformance.prototype.measure = function (measureName, startMark, endMark) { }; SdlPerformance.prototype.now = function () { return new Date().getTime(); }; SdlPerformance.prototype.removeEventListener = function (type, listener, options) { }; SdlPerformance.prototype.setResourceTimingBufferSize = function (maxSize) { }; SdlPerformance.prototype.toJSON = function () { }; return SdlPerformance; }()); exports.SdlPerformance = SdlPerformance; //# sourceMappingURL=sdl-performance.js.map