native-canvas
Version:
A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser
43 lines • 1.51 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
var SdlPerformance = /** @class */ (function () {
function SdlPerformance(window) {
this.window = window;
}
SdlPerformance.prototype.addEventListener = function (type, listener, options) {
};
SdlPerformance.prototype.clearMarks = function (markName) {
};
SdlPerformance.prototype.clearMeasures = function (measureName) {
};
SdlPerformance.prototype.clearResourceTimings = function () {
};
SdlPerformance.prototype.dispatchEvent = function (event) {
return false;
};
SdlPerformance.prototype.getEntries = function () {
return undefined;
};
SdlPerformance.prototype.getEntriesByName = function (name, type) {
return undefined;
};
SdlPerformance.prototype.getEntriesByType = function (type) {
return undefined;
};
SdlPerformance.prototype.mark = function (markName) {
};
SdlPerformance.prototype.measure = function (measureName, startMark, endMark) {
};
SdlPerformance.prototype.now = function () {
return new Date().getTime();
};
SdlPerformance.prototype.removeEventListener = function (type, listener, options) {
};
SdlPerformance.prototype.setResourceTimingBufferSize = function (maxSize) {
};
SdlPerformance.prototype.toJSON = function () {
};
return SdlPerformance;
}());
exports.SdlPerformance = SdlPerformance;
//# sourceMappingURL=sdl-performance.js.map
;