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native-canvas

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A canvas library allows for a HTML canvas to run natively on NodeJs, without a WebBrowser

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var SDL = require("./sdl"); function cancelAnimationFrame(engine, request) { switch (engine) { case 'sdl': SDL.cancelAnimationFrame(request); return; } throw new ReferenceError("Unknown engine " + engine); } exports.cancelAnimationFrame = cancelAnimationFrame; function requestAnimationFrame(engine, callback) { switch (engine) { case 'sdl': return SDL.requestAnimationFrame(callback); } throw new ReferenceError("Unknown engine " + engine); } exports.requestAnimationFrame = requestAnimationFrame; function alert(engine, message) { switch (engine) { case 'sdl': SDL.alert(message); return; } throw new ReferenceError("Unknown engine " + engine); } exports.alert = alert; function confirm(engine, message) { switch (engine) { case 'sdl': return SDL.confirm(message); } throw new ReferenceError("Unknown engine " + engine); } exports.confirm = confirm; function createWindow(engine, options) { switch (engine) { case 'sdl': return SDL.createWindow(options); } throw new ReferenceError("Unknown engine " + engine); } exports.createWindow = createWindow; //# sourceMappingURL=index.js.map