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narraleaf-react

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A React visual novel player framework

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import { LogicAction } from "../action/logicAction"; import { Actionable } from "../action/actionable"; import { Chained, Proxied } from "../action/chain"; import { Sentence, SentencePrompt } from "../elements/character/sentence"; import Actions = LogicAction.Actions; import { ActionStatements, LambdaHandler } from "./type"; import { Lambda } from "./condition"; export type MenuConfig = {}; export type MenuChoice = { action: ActionStatements; prompt: SentencePrompt | Sentence; config?: { disabled?: Lambda<boolean> | LambdaHandler<boolean>; hidden?: Lambda<boolean> | LambdaHandler<boolean>; }; }; export type Choice = { action: Actions[]; prompt: Sentence; config: ChoiceConfig; }; export type MenuData = { prompt: Sentence | null; choices: Choice[]; }; export type ChoiceConfig = { disabled?: Lambda<boolean>; hidden?: Lambda<boolean>; }; export declare class Menu extends Actionable<any, Menu> { /** * Create a menu with a prompt * @param prompt - The prompt to display to the player * @returns A new menu */ static prompt(prompt: SentencePrompt | Sentence | null | undefined, config?: MenuConfig): Menu; static choose(arg0: Sentence | MenuChoice | SentencePrompt, arg1?: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; constructor(prompt: SentencePrompt, config?: MenuConfig); constructor(prompt: Sentence, config?: MenuConfig); constructor(prompt: SentencePrompt | Sentence, config: MenuConfig); constructor(prompt: null, config?: MenuConfig); constructor(prompt: SentencePrompt | Sentence | null, config: MenuConfig); /** * Add a choice to the menu * @example * menu.choose("Go left", [ * character.say("I went left") * ]); * @chainable */ choose(choice: MenuChoice): Proxied<Menu, Chained<LogicAction.Actions>>; choose(prompt: Sentence, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; choose(prompt: SentencePrompt, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; choose(arg0: Sentence | MenuChoice | SentencePrompt, arg1?: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; /** * Magic method to hide the last choice if the condition is true * @example * ```ts * menu.choose( * // ... * ).hideIf(persis.isTrue("flag")); * ``` * * **Note**: This method will override the last choice's config.hidden */ hideIf(condition: Lambda<boolean> | LambdaHandler<boolean>): Proxied<Menu, Chained<LogicAction.Actions>>; /** * Magic method to disable the last choice if the condition is true * @example * ```ts * menu.choose( * // ... * ).disableIf(persis.isTrue("flag")); * ``` */ disableIf(condition: Lambda<boolean> | LambdaHandler<boolean>): Proxied<Menu, Chained<LogicAction.Actions>>; /** * Add a choice, only enable when the condition is true * @example * ```ts * menu.enableWhen(persis.isTrue("flag"), "Go left", [ * character.say("I went left") * ]); * ``` */ enableWhen(condition: Lambda<boolean> | LambdaHandler<boolean>, prompt: Sentence | SentencePrompt, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; /** * Add a choice, only show when the condition is true * @example * ```ts * menu.showWhen(persis.isTrue("flag"), "Go left", [ * character.say("I went left") * ]); * ``` */ showWhen(condition: Lambda<boolean> | LambdaHandler<boolean>, prompt: Sentence | SentencePrompt, action: ActionStatements): Proxied<Menu, Chained<LogicAction.Actions>>; }