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nanogl-sync

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webgl's fence Sync EZPZ and shim for webgl1

26 lines (25 loc) 801 B
export default class Sync { gl: WebGLRenderingContext | WebGL2RenderingContext; readonly promise: Promise<unknown>; private _sync; private _invalidated; private _pooled; private _defer; constructor(gl: WebGLRenderingContext | WebGL2RenderingContext); static resolve: typeof _resolve; static auto: typeof _auto; static stop: typeof _stop; insert(): void; dispose(): void; isSignaled(): boolean; then(onFulfilled: (value: unknown) => unknown, onRejected: (reason: any) => unknown): void; clientWaitSync(timeout?: number): number; _release(): void; _complete(): void; _pool(): void; _unpool(): void; } declare function _auto(interval: number): void; declare function _stop(): void; declare function _resolve(): void; export {};