nanogl-gltf
Version:
60 lines (59 loc) • 1.6 kB
TypeScript
import KTXParser from "./KTXParser";
/**
* This class is used to load compressed textures, and is Codec-specific (DXT, PVR, ETC)
*/
export declare class TextureCodec {
/**
* Parser used to parse the compressed texture
*/
parser: KTXParser;
/**
* Suffix of the compressed texture (ex: .dxt.ktx)
*/
suffix: string;
/**
* Is the texture compressed
*/
compressed: boolean;
/**
* Browser extension needed to load the texture (ex: WEBGL_compressed_texture_s3tc for DXT texture, or mozilla/webkit equivalent)
*/
ext: GLenum;
constructor(parser: KTXParser, compressed: boolean, suffix: string, extension: number);
/**
* Transform the path of the texture to load to add the suffix
* @param basePath Path of the texture to load
*/
transformPath: (basePath: string) => string;
/**
* Check if the browser supports the extension needed to load the texture
*/
isSupported(): boolean;
}
/**
* Class used to load compressed KTX textures (DXT, PVR, ETC)
*/
export default class TextureLoader {
/**
* Codec for DXT textures
*/
DXTCodec: TextureCodec;
/**
* Codec for PVR textures
*/
PVRCodec: TextureCodec;
/**
* Codec for ETC textures
*/
ETCCodec: TextureCodec;
constructor();
/**
* Check if the browser supports any of the compressed texture formats
*/
hasCodec(): boolean;
/**
* Get the codec that is supported by the browser
* Test order is DXT, then PVR, finally ETC
*/
getCodec(): TextureCodec;
}