nanogl-gltf
Version:
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TypeScript
import { IExtensionInstance, IExtensionFactory } from "../IExtension";
import GltfLoader from "../../io/GltfLoader";
/**
* This extension defines an unlint shading model for use in glTF 2.0 materials, as an alternative to PBR shading.
* The Unlit material is a constantly shaded surface that is independent of lighting.
* It could be useful for performance issues or for a cartoonish look.
*/
export default class KHR_materials_unlit implements IExtensionFactory {
readonly name: string;
createInstance(gltfLoader: GltfLoader): IExtensionInstance;
}