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nanogl-gltf

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import { GltfBaseMaterial } from "../../elements/Material"; import UnlitPass from 'nanogl-pbr/UnlitPass'; /** * Simple material using nanogl-pbr UnlitPass. * An Unlit shading is a shading that does not use lighting, metallic, roughness, ... but only a baseColor. */ export default class UnlitMaterial extends GltfBaseMaterial<UnlitPass> { /** * Creates a nanogl-pbr UnlitPass and attach basecolor texture with sampler and its strength factor, if defined. * Also configure alpha rendering mode. */ setupMaterials(): void; }