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nanogl-gltf

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import GltfTypes from '../types/GltfTypes'; import Assert from '../lib/assert'; /** * The Buffer element contains raw binary data, used to store data about geometry, animations, skins or textures. * Comes from an external file or is stored in the GLTF file as a base64 string. */ export default class Buffer { constructor() { this.gltftype = GltfTypes.BUFFER; } /** * Parse the Buffer data, load the buffer data from the uri and store them in _bytes attribute. * * Is async as it needs to wait for the buffer data to be loaded. * @param gltfLoader GLTFLoader to use * @param data Data to parse */ async parse(gltfLoader, data) { this.byteLength = data.byteLength; this.uri = data.uri; this._byteOffset = 0; this._bytes = await gltfLoader.loadBufferUri(data.uri); Assert.isTrue(this._bytes !== null); } }