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mz-particles

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TypeScript library for creating particle effects on canvas.

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import { Vector2 } from 'mz-math'; export interface ISettings { $placeholder?: HTMLElement; canvasColor?: string; particlesNumber: number; particlesColors?: string[]; minSize?: number; maxSize?: number; minSpeed?: number; maxSpeed?: number; connected?: boolean; connectionSize?: number; smConnectionSize?: number; mdConnectionSize?: number; lgConnectionSize?: number; connectionColor?: string; svgPathData?: string[]; rotate?: boolean; scaleInOut?: boolean; maxScale?: number; minScale?: number; scaleStep?: number; fadeInOut?: boolean; opacityStep?: number; } export interface IParticle { center: Vector2; speed: Vector2; size: Vector2; color: string; rgbaColor: [number, number, number, number]; svgPathData?: string; svgSize?: Vector2; angleRad: number; rotateCounterClockwise: boolean; scale: number; scaleDirection: number; opacity: number; opacityDirection: number; } export interface IState { $canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D; connectionRgbColor: [number, number, number, number]; particles: IParticle[]; }