myojs
Version:
JavaScript/ES2015/ES6 client for the Thalmic Labs Myo
344 lines (256 loc) • 10.2 kB
HTML
<html>
<head>
<title>Accel rotation</title>
<script src="../build/myojs.min.js"></script>
<style>
html, body {
background-color: #282a35;
color: #00b2c4;
font-family: Helvetica, Arial;
margin: 0px;
padding: 0px;
text-align: center;
}
h1 {
position: absolute;
bottom: -20px;
color: #00b2c4;
padding: 10px;
margin: 30px 10px 30px 10px;
line-height: 100px;
font-weight: bold;
font-size: 96px;
text-decoration: none;
border: 1px solid #00b2c4;
border-radius: 10px;
white-space: nowrap;
-webkit-transition: all 0.35s ease-in-out;
}
#container {
}
</style>
</head>
<body>
<div id="container"></div>
<h1 id="title">Connecting...</h1>
<script src="lib/three.js"></script>
<script src="lib/TweenMax.min.js"></script>
<script type="x-shader/x-vertex" id="vertexShader">
varying vec3 vWorldPosition;
void main() {
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
vWorldPosition = worldPosition.xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentShader">
uniform vec3 topColor;
uniform vec3 bottomColor;
uniform float offset;
uniform float exponent;
varying vec3 vWorldPosition;
void main() {
float h = normalize( vWorldPosition + offset ).y;
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( h, exponent ), 0.0 ) ), 1.0 );
}
</script>
</body>
<script>
var initMyo = function() {
"use strict";
var hub, currentPose, title;
title = document.getElementById("title");
hub = Myo.Hub();
hub.on('connect', function() {
title.innerHTML = "Myo connected";
});
hub.on('pose', function(pose) {
currentPose = pose;
switch(currentPose.type) {
case 0:
title.style.color = "#00ff00";
title.innerHTML = "Fist";
TweenMax.to(camera.position,1,{x:150, y:30, z:-100,onUpdate:function(){
camera.updateProjectionMatrix();
camera.lookAt(scene.position);
}});
break;
case 1:
title.style.color = "#0000ff";
title.innerHTML = "Wave in";
TweenMax.to(camera.position,1,{x:-100, y:100, z:-100,onUpdate:function(){
camera.updateProjectionMatrix();
camera.lookAt(scene.position);
}});
break;
case 2:
title.style.color = "#ff00ff";
title.innerHTML = "Wave out";
TweenMax.to(camera.position,1,{x:100, y:100, z:100,onUpdate:function(){
camera.updateProjectionMatrix();
camera.lookAt(scene.position);
}});
break;
case 3:
title.style.color = "#ffff00";
title.innerHTML = "Fingers spread";
TweenMax.to(camera.position,1,{x:10, y:200, z:10,onUpdate:function(){
camera.updateProjectionMatrix();
camera.lookAt(scene.position);
}});
break;
case 4:
title.style.color = "#00ffff";
title.innerHTML = "Twist in";
break;
case currentPose.POSE_NONE:
default:
title.style.color = "#00b2c4";
title.innerHTML = "No pose detected";
TweenMax.to(camera.position,1,{x:0, y:0, z:250,onUpdate:function(){
camera.updateProjectionMatrix();
camera.lookAt(scene.position);
}});
break;
}
title.style.borderColor = title.style.color;
});
};
var camera, scene, renderer, dirLight, hemiLight;
var morphs = [];
var clock = new THREE.Clock();
init();
animate();
initMyo();
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 0, 0, 250 );
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 1, 5000 );
scene.fog.color.setHSL( 0.6, 0, 1 );
/*
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.15;
*/
// LIGHTS
hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
hemiLight.color.setHSL( 0.6, 1, 0.6 );
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
hemiLight.position.set( 0, 500, 0 );
scene.add( hemiLight );
//
dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
dirLight.color.setHSL( 0.1, 1, 0.95 );
dirLight.position.set( -1, 1.75, 1 );
dirLight.position.multiplyScalar( 50 );
scene.add( dirLight );
dirLight.castShadow = true;
dirLight.shadowMapWidth = 2048;
dirLight.shadowMapHeight = 2048;
var d = 50;
dirLight.shadowCameraLeft = -d;
dirLight.shadowCameraRight = d;
dirLight.shadowCameraTop = d;
dirLight.shadowCameraBottom = -d;
dirLight.shadowCameraFar = 3500;
dirLight.shadowBias = -0.0001;
dirLight.shadowDarkness = 0.35;
//dirLight.shadowCameraVisible = true;
// GROUND
var groundGeo = new THREE.PlaneGeometry( 10000, 10000 );
var groundMat = new THREE.MeshPhongMaterial( { ambient: 0xffffff, color: 0xffffff, specular: 0x050505 } );
groundMat.color.setHSL( 0.095, 1, 0.75 );
var ground = new THREE.Mesh( groundGeo, groundMat );
ground.rotation.x = -Math.PI/2;
ground.position.y = -33;
scene.add( ground );
ground.receiveShadow = true;
// SKYDOME
var vertexShader = document.getElementById( 'vertexShader' ).textContent;
var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
var uniforms = {
topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
offset: { type: "f", value: 33 },
exponent: { type: "f", value: 0.6 }
}
uniforms.topColor.value.copy( hemiLight.color );
scene.fog.color.copy( uniforms.bottomColor.value );
var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );
var sky = new THREE.Mesh( skyGeo, skyMat );
scene.add( sky );
// MODEL
var loader = new THREE.JSONLoader();
loader.load( "models/animated/flamingo.js", function( geometry ) {
morphColorsToFaceColors( geometry );
geometry.computeMorphNormals();
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
meshAnim.duration = 1000;
var s = 0.35;
meshAnim.scale.set( s, s, s );
meshAnim.position.y = 15;
meshAnim.rotation.y = -1;
meshAnim.castShadow = true;
meshAnim.receiveShadow = true;
scene.add( meshAnim );
morphs.push( meshAnim );
} );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.setClearColor( scene.fog.color, 1 );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
renderer.shadowMapCullFace = THREE.CullFaceBack;
window.addEventListener( 'resize', onWindowResize, false );
document.addEventListener( 'keydown', onKeyDown, false );
}
function morphColorsToFaceColors( geometry ) {
if ( geometry.morphColors && geometry.morphColors.length ) {
var colorMap = geometry.morphColors[ 0 ];
for ( var i = 0; i < colorMap.colors.length; i ++ ) {
geometry.faces[ i ].color = colorMap.colors[ i ];
}
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onKeyDown ( event ) {
switch ( event.keyCode ) {
case 72: /*h*/
hemiLight.visible = !hemiLight.visible;
break;
case 68: /*d*/
dirLight.visible = !dirLight.visible;
break;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var delta = clock.getDelta();
for ( var i = 0; i < morphs.length; i ++ ) {
morph = morphs[ i ];
morph.updateAnimation( 1000 * delta );
}
renderer.render( scene, camera );
}
</script>
</html>