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myojs

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JavaScript/ES2015/ES6 client for the Thalmic Labs Myo

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<html> <head> <title>Accel rotation</title> <script src="../build/myojs.min.js"></script> <style> html, body { background-color: #282a35; color: #00b2c4; font-family: Helvetica, Arial; margin: 0px; padding: 0px; text-align: center; } h1 { position: absolute; bottom: -20px; color: #00b2c4; padding: 10px; margin: 30px 10px 30px 10px; line-height: 100px; font-weight: bold; font-size: 96px; text-decoration: none; border: 1px solid #00b2c4; border-radius: 10px; white-space: nowrap; -webkit-transition: all 0.35s ease-in-out; } #container { } </style> </head> <body> <div id="container"></div> <h1 id="title">Connecting...</h1> <script src="lib/three.js"></script> <script src="lib/TweenMax.min.js"></script> <script type="x-shader/x-vertex" id="vertexShader"> varying vec3 vWorldPosition; void main() { vec4 worldPosition = modelMatrix * vec4( position, 1.0 ); vWorldPosition = worldPosition.xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script type="x-shader/x-fragment" id="fragmentShader"> uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; varying vec3 vWorldPosition; void main() { float h = normalize( vWorldPosition + offset ).y; gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( h, exponent ), 0.0 ) ), 1.0 ); } </script> </body> <script> var initMyo = function() { "use strict"; var hub, currentPose, title; title = document.getElementById("title"); hub = Myo.Hub(); hub.on('connect', function() { title.innerHTML = "Myo connected"; }); hub.on('pose', function(pose) { currentPose = pose; switch(currentPose.type) { case 0: title.style.color = "#00ff00"; title.innerHTML = "Fist"; TweenMax.to(camera.position,1,{x:150, y:30, z:-100,onUpdate:function(){ camera.updateProjectionMatrix(); camera.lookAt(scene.position); }}); break; case 1: title.style.color = "#0000ff"; title.innerHTML = "Wave in"; TweenMax.to(camera.position,1,{x:-100, y:100, z:-100,onUpdate:function(){ camera.updateProjectionMatrix(); camera.lookAt(scene.position); }}); break; case 2: title.style.color = "#ff00ff"; title.innerHTML = "Wave out"; TweenMax.to(camera.position,1,{x:100, y:100, z:100,onUpdate:function(){ camera.updateProjectionMatrix(); camera.lookAt(scene.position); }}); break; case 3: title.style.color = "#ffff00"; title.innerHTML = "Fingers spread"; TweenMax.to(camera.position,1,{x:10, y:200, z:10,onUpdate:function(){ camera.updateProjectionMatrix(); camera.lookAt(scene.position); }}); break; case 4: title.style.color = "#00ffff"; title.innerHTML = "Twist in"; break; case currentPose.POSE_NONE: default: title.style.color = "#00b2c4"; title.innerHTML = "No pose detected"; TweenMax.to(camera.position,1,{x:0, y:0, z:250,onUpdate:function(){ camera.updateProjectionMatrix(); camera.lookAt(scene.position); }}); break; } title.style.borderColor = title.style.color; }); }; var camera, scene, renderer, dirLight, hemiLight; var morphs = []; var clock = new THREE.Clock(); init(); animate(); initMyo(); function init() { var container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 5000 ); camera.position.set( 0, 0, 250 ); scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0xffffff, 1, 5000 ); scene.fog.color.setHSL( 0.6, 0, 1 ); /* controls = new THREE.TrackballControls( camera ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.15; */ // LIGHTS hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 ); hemiLight.color.setHSL( 0.6, 1, 0.6 ); hemiLight.groundColor.setHSL( 0.095, 1, 0.75 ); hemiLight.position.set( 0, 500, 0 ); scene.add( hemiLight ); // dirLight = new THREE.DirectionalLight( 0xffffff, 1 ); dirLight.color.setHSL( 0.1, 1, 0.95 ); dirLight.position.set( -1, 1.75, 1 ); dirLight.position.multiplyScalar( 50 ); scene.add( dirLight ); dirLight.castShadow = true; dirLight.shadowMapWidth = 2048; dirLight.shadowMapHeight = 2048; var d = 50; dirLight.shadowCameraLeft = -d; dirLight.shadowCameraRight = d; dirLight.shadowCameraTop = d; dirLight.shadowCameraBottom = -d; dirLight.shadowCameraFar = 3500; dirLight.shadowBias = -0.0001; dirLight.shadowDarkness = 0.35; //dirLight.shadowCameraVisible = true; // GROUND var groundGeo = new THREE.PlaneGeometry( 10000, 10000 ); var groundMat = new THREE.MeshPhongMaterial( { ambient: 0xffffff, color: 0xffffff, specular: 0x050505 } ); groundMat.color.setHSL( 0.095, 1, 0.75 ); var ground = new THREE.Mesh( groundGeo, groundMat ); ground.rotation.x = -Math.PI/2; ground.position.y = -33; scene.add( ground ); ground.receiveShadow = true; // SKYDOME var vertexShader = document.getElementById( 'vertexShader' ).textContent; var fragmentShader = document.getElementById( 'fragmentShader' ).textContent; var uniforms = { topColor: { type: "c", value: new THREE.Color( 0x0077ff ) }, bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) }, offset: { type: "f", value: 33 }, exponent: { type: "f", value: 0.6 } } uniforms.topColor.value.copy( hemiLight.color ); scene.fog.color.copy( uniforms.bottomColor.value ); var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 ); var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } ); var sky = new THREE.Mesh( skyGeo, skyMat ); scene.add( sky ); // MODEL var loader = new THREE.JSONLoader(); loader.load( "models/animated/flamingo.js", function( geometry ) { morphColorsToFaceColors( geometry ); geometry.computeMorphNormals(); var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } ); var meshAnim = new THREE.MorphAnimMesh( geometry, material ); meshAnim.duration = 1000; var s = 0.35; meshAnim.scale.set( s, s, s ); meshAnim.position.y = 15; meshAnim.rotation.y = -1; meshAnim.castShadow = true; meshAnim.receiveShadow = true; scene.add( meshAnim ); morphs.push( meshAnim ); } ); // RENDERER renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); renderer.setClearColor( scene.fog.color, 1 ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMapEnabled = true; renderer.shadowMapCullFace = THREE.CullFaceBack; window.addEventListener( 'resize', onWindowResize, false ); document.addEventListener( 'keydown', onKeyDown, false ); } function morphColorsToFaceColors( geometry ) { if ( geometry.morphColors && geometry.morphColors.length ) { var colorMap = geometry.morphColors[ 0 ]; for ( var i = 0; i < colorMap.colors.length; i ++ ) { geometry.faces[ i ].color = colorMap.colors[ i ]; } } } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onKeyDown ( event ) { switch ( event.keyCode ) { case 72: /*h*/ hemiLight.visible = !hemiLight.visible; break; case 68: /*d*/ dirLight.visible = !dirLight.visible; break; } } // function animate() { requestAnimationFrame( animate ); render(); } function render() { var delta = clock.getDelta(); for ( var i = 0; i < morphs.length; i ++ ) { morph = morphs[ i ]; morph.updateAnimation( 1000 * delta ); } renderer.render( scene, camera ); } </script> </html>