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myojs

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JavaScript/ES2015/ES6 client for the Thalmic Labs Myo

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<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry hierarchy</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } </style> </head> <body> <script src="lib/three.js"></script> <script src="../build/myojs.min.js"></script> <script> var hub; var container; var camera, scene, renderer; var geometry, group; var myoX = 0, myoY = 0, myoZ = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; initMyo(); init(); animate(); function initMyo() { hub = Myo.Hub(); hub.on('frame', function(frame) { myoX = ( (frame.pitch * 1000) - windowHalfX ); myoY = ( (frame.yaw * 1000) - windowHalfY ); myoZ = ( (frame.roll * 500)); }); } function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 500; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x000000, 1, 10000 ); var geometry = new THREE.BoxGeometry( 100, 100, 100 ); var material = new THREE.MeshNormalMaterial(); group = new THREE.Object3D(); for ( var i = 0; i < 1000; i ++ ) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = Math.random() * 2000 - 1000; mesh.position.y = Math.random() * 2000 - 1000; mesh.position.z = Math.random() * 2000 - 1000; mesh.rotation.x = Math.random() * 2 * Math.PI; mesh.rotation.y = Math.random() * 2 * Math.PI; mesh.matrixAutoUpdate = false; mesh.updateMatrix(); group.add( mesh ); } scene.add( group ); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0x000000 ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.sortObjects = false; container.appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render(); } function render() { var time = Date.now() * 0.001; var rx = Math.sin( time * 0.7 ) * 0.5, ry = Math.sin( time * 0.3 ) * 0.5, rz = Math.sin( time * 0.2 ) * 0.5; camera.position.x += ( myoX - camera.position.x ) * .05; camera.position.y += ( - myoY - camera.position.y ) * .05; camera.position.z += ( - myoZ - camera.position.z ) * .05; camera.lookAt( scene.position ); //group.rotation.x = rx; //group.rotation.y = ry; //group.rotation.z = rz; renderer.render( scene, camera ); } </script> </body> </html>