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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { SavePass } from "three/examples/jsm/postprocessing/SavePass" import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass" import { BlendShader } from "three/examples/jsm/shaders/BlendShader" import { CopyShader } from "three/examples/jsm/shaders/CopyShader" import { getMotionBlurStrength } from "../../../states/useMotionBlurStrength" const savePass = new SavePass() const blendPass = new ShaderPass(BlendShader, "tDiffuse1") blendPass.uniforms["tDiffuse2"].value = savePass.renderTarget.texture getMotionBlurStrength((value) => (blendPass.uniforms["mixRatio"].value = value)) const outputPass = new ShaderPass(CopyShader) outputPass.renderToScreen = true export default [blendPass, savePass, outputPass]