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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { BokehPass } from "three/examples/jsm/postprocessing/BokehPass" import scene from "../../scene" import { getBokehFocus } from "../../../states/useBokehFocus" import { getBokehAperture } from "../../../states/useBokehAperture" import { getBokehMaxBlur } from "../../../states/useBokehMaxBlur" import { getCameraRendered } from "../../../states/useCameraRendered" const bokehPass = new BokehPass(scene, getCameraRendered(), {}) export default bokehPass const uniforms = bokehPass.uniforms as any getCameraRendered((camera) => { bokehPass.camera = camera uniforms["aspect"].value = camera.aspect uniforms["nearClip"].value = camera.near uniforms["farClip"].value = camera.far }) getBokehFocus((val) => (uniforms["focus"].value = val)) getBokehAperture((val) => (uniforms["aperture"].value = val)) getBokehMaxBlur((val) => (uniforms["maxblur"].value = val))