mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
53 lines (41 loc) • 1.15 kB
text/typescript
import {
Box3,
MeshBasicMaterial,
Quaternion,
Vector3,
Ray,
Euler,
Line3,
Frustum,
Matrix4,
MeshStandardMaterial
} from "three"
import { diameterScaled, radiusScaled } from "../../engine/constants"
export const vector3 = new Vector3()
export const vector3_ = new Vector3()
export const vector3__ = new Vector3()
export const quaternion = new Quaternion()
export const quaternion_ = new Quaternion()
export const vector3_0 = new Vector3(0, 0, 0)
Object.freeze(vector3_0)
export const vector3_1 = new Vector3(
diameterScaled,
diameterScaled,
diameterScaled
)
Object.freeze(vector3_1)
export const vector3_half = new Vector3(
radiusScaled,
radiusScaled,
radiusScaled
)
Object.freeze(vector3_half)
export const box3 = new Box3()
export const ray = new Ray()
export const euler = new Euler(0, 0, 0, "YXZ")
export const line3 = new Line3()
export const frustum = new Frustum()
export const matrix4 = new Matrix4()
export const halfPi = Math.PI * 0.5
export const wireframeMaterial = new MeshBasicMaterial({ wireframe: true })
export const standardMaterial = new MeshStandardMaterial()