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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { FBXLoader } from "./loaders/FBXLoader" import { Bone, Group, Light } from "three" import { forceGet } from "@lincode/utils" import cloneSkinnedMesh from "../cloneSkinnedMesh" import { handleProgress } from "./bytesLoaded" const cache = new Map<string, Promise<[Group, boolean]>>() const loader = new FBXLoader() export default async (url: string, clone: boolean) => { const [group, noBone] = await forceGet( cache, url, () => new Promise<[Group, boolean]>((resolve, reject) => { loader.load( url, (group: any) => { const lights: Array<Light> = [] let noBone = true group.traverse((child: any) => { if (child instanceof Light) lights.push(child) else if (noBone && child instanceof Bone) noBone = false child.castShadow = true child.receiveShadow = true }) for (const light of lights) light.parent?.remove(light) resolve([group, noBone]) }, handleProgress(url), reject ) }) ) if (clone) return cloneSkinnedMesh(group, noBone) return group }