mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
43 lines (36 loc) • 1.44 kB
text/typescript
import { FBXLoader } from "./loaders/FBXLoader"
import { Bone, Group, Light } from "three"
import { forceGet } from "@lincode/utils"
import cloneSkinnedMesh from "../cloneSkinnedMesh"
import { handleProgress } from "./bytesLoaded"
const cache = new Map<string, Promise<[Group, boolean]>>()
const loader = new FBXLoader()
export default async (url: string, clone: boolean) => {
const [group, noBone] = await forceGet(
cache,
url,
() =>
new Promise<[Group, boolean]>((resolve, reject) => {
loader.load(
url,
(group: any) => {
const lights: Array<Light> = []
let noBone = true
group.traverse((child: any) => {
if (child instanceof Light) lights.push(child)
else if (noBone && child instanceof Bone)
noBone = false
child.castShadow = true
child.receiveShadow = true
})
for (const light of lights) light.parent?.remove(light)
resolve([group, noBone])
},
handleProgress(url),
reject
)
})
)
if (clone) return cloneSkinnedMesh(group, noBone)
return group
}