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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Color, HemisphereLight } from "three" import LightBase from "../core/LightBase" import ISkyLight, { skyLightDefaults, skyLightSchema } from "../../interface/ISkyLight" export default class Skylight extends LightBase<typeof HemisphereLight> implements ISkyLight { public static componentName = "skyLight" public static defaults = skyLightDefaults public static schema = skyLightSchema public constructor() { super(HemisphereLight) this.innerY = 0 } public get groundColor() { const light = this.lightState.get() if (!light) return "#ffffff" return "#" + light.groundColor.getHexString() } public set groundColor(val) { this.cancelHandle("groundColor", () => this.lightState.get( (light) => light && (light.groundColor = new Color(val)) ) ) } public override get castShadow() { return false } public override set castShadow(_) {} }