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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import getActualScale from "../../../../utils/getActualScale" import loadCannon from "../loadCannon" import { vector3, vector3_ } from "../../../../utils/reusables" import PhysicsObjectManager from "../.." export default async function (this: PhysicsObjectManager) { const { Box, Vec3 } = await loadCannon() const actualScale = getActualScale(this) const scale0 = actualScale.clone().multiply(vector3.set(0.15, 0.5, 0.1)) const scale1 = actualScale.clone().multiply(vector3_.set(0.5, 0.15, 0.1)) const shape0 = new Box(scale0 as any) const shape1 = new Box(scale1 as any) this.cannonBody!.addShape(shape0, new Vec3(-scale1.x, 0, 0)) this.cannonBody!.addShape(shape0, new Vec3(scale1.x, 0, 0)) this.cannonBody!.addShape(shape1, new Vec3(0, -scale0.y, 0)) this.cannonBody!.addShape(shape1, new Vec3(0, scale0.y, 0)) }