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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { applyMixins } from "@lincode/utils" import { Sprite as ThreeSprite, SpriteMaterial } from "three" import ObjectManager from "./core/ObjectManager" import TexturedBasicMixin from "./core/mixins/TexturedBasicMixin" import ISprite, { spriteDefaults, spriteSchema } from "../interface/ISprite" const material = new SpriteMaterial({ transparent: true }) class Sprite extends ObjectManager<ThreeSprite> implements ISprite { public static componentName = "sprite" public static defaults = spriteDefaults public static schema = spriteSchema protected material = material public constructor() { super(new ThreeSprite(material)) } public override get depth() { return 0 } public override set depth(_) {} public override get scaleZ() { return 0 } public override set scaleZ(_) {} } interface Sprite extends ObjectManager<ThreeSprite>, TexturedBasicMixin {} applyMixins(Sprite, [TexturedBasicMixin]) export default Sprite