mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
35 lines (34 loc) • 1.38 kB
TypeScript
import IEventLoop from "./IEventLoop";
import { LingoMouseEvent } from "./IMouse";
import Defaults from "./utils/Defaults";
import { ExtractProps } from "./utils/extractProps";
import Nullable from "./utils/Nullable";
export default interface IStaticObjectManager extends IEventLoop {
onClick: Nullable<(e: LingoMouseEvent) => void>;
onMouseDown: Nullable<(e: LingoMouseEvent) => void>;
onMouseUp: Nullable<(e: LingoMouseEvent) => void>;
onMouseOver: Nullable<(e: LingoMouseEvent) => void>;
onMouseOut: Nullable<(e: LingoMouseEvent) => void>;
onMouseMove: Nullable<(e: LingoMouseEvent) => void>;
onLookToEnd: Nullable<() => void>;
lookAt: Function | Array<any>;
lookTo: Function | Array<any>;
name: string;
id: Nullable<string>;
bloom: boolean;
outline: boolean;
visible: boolean;
frustumCulled: boolean;
castShadow: boolean;
receiveShadow: boolean;
metalnessFactor: Nullable<number>;
roughnessFactor: Nullable<number>;
opacityFactor: Nullable<number>;
envFactor: Nullable<number>;
adjustColor: Nullable<string>;
reflection: boolean;
illumination: boolean;
toon: boolean;
}
export declare const staticObjectManagerSchema: Required<ExtractProps<IStaticObjectManager>>;
export declare const staticObjectManagerDefaults: Defaults<IStaticObjectManager>;