mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
31 lines (30 loc) • 1.28 kB
TypeScript
import { Point3d } from "@lincode/math";
import StaticObjectManager from "../display/core/StaticObjectManager";
import IEventLoop from "./IEventLoop";
import Defaults from "./utils/Defaults";
import { ExtractProps } from "./utils/extractProps";
import Nullable from "./utils/Nullable";
export declare class LingoMouseEvent {
clientX: number;
clientY: number;
xNorm: number;
yNorm: number;
point: Point3d;
distance: number;
target: StaticObjectManager | undefined;
constructor(clientX: number, clientY: number, xNorm: number, yNorm: number, point: Point3d, distance: number, target: StaticObjectManager | undefined);
}
export type SimpleMouseEvent = {
clientX: number;
clientY: number;
};
export default interface IMouse extends IEventLoop {
onClick: Nullable<(e: SimpleMouseEvent) => void>;
onRightClick: Nullable<(e: SimpleMouseEvent) => void>;
onMouseMove: Nullable<(e: SimpleMouseEvent) => void>;
onMouseDown: Nullable<(e: SimpleMouseEvent) => void>;
onMouseUp: Nullable<(e: SimpleMouseEvent) => void>;
onMousePress: Nullable<(e: SimpleMouseEvent) => void>;
}
export declare const mouseSchema: Required<ExtractProps<IMouse>>;
export declare const mouseDefaults: Defaults<IMouse>;