mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
19 lines • 943 B
JavaScript
import { BokehPass } from "three/examples/jsm/postprocessing/BokehPass";
import scene from "../../scene";
import { getBokehFocus } from "../../../states/useBokehFocus";
import { getBokehAperture } from "../../../states/useBokehAperture";
import { getBokehMaxBlur } from "../../../states/useBokehMaxBlur";
import { getCameraRendered } from "../../../states/useCameraRendered";
const bokehPass = new BokehPass(scene, getCameraRendered(), {});
export default bokehPass;
const uniforms = bokehPass.uniforms;
getCameraRendered((camera) => {
bokehPass.camera = camera;
uniforms["aspect"].value = camera.aspect;
uniforms["nearClip"].value = camera.near;
uniforms["farClip"].value = camera.far;
});
getBokehFocus((val) => (uniforms["focus"].value = val));
getBokehAperture((val) => (uniforms["aperture"].value = val));
getBokehMaxBlur((val) => (uniforms["maxblur"].value = val));
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