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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { BokehPass } from "three/examples/jsm/postprocessing/BokehPass"; import scene from "../../scene"; import { getBokehFocus } from "../../../states/useBokehFocus"; import { getBokehAperture } from "../../../states/useBokehAperture"; import { getBokehMaxBlur } from "../../../states/useBokehMaxBlur"; import { getCameraRendered } from "../../../states/useCameraRendered"; const bokehPass = new BokehPass(scene, getCameraRendered(), {}); export default bokehPass; const uniforms = bokehPass.uniforms; getCameraRendered((camera) => { bokehPass.camera = camera; uniforms["aspect"].value = camera.aspect; uniforms["nearClip"].value = camera.near; uniforms["farClip"].value = camera.far; }); getBokehFocus((val) => (uniforms["focus"].value = val)); getBokehAperture((val) => (uniforms["aperture"].value = val)); getBokehMaxBlur((val) => (uniforms["maxblur"].value = val)); //# sourceMappingURL=bokehPass.js.map