UNPKG

mylingo3d

Version:

Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

64 lines 2.11 kB
import { jsx as _jsx } from "preact/jsx-runtime"; import register from "preact-custom-element"; import ObjectGroup from "./ObjectGroup"; import { useEffect } from "preact/hooks"; import { useNodeEditor } from "../states"; import useInit from "../utils/useInit"; import { decreaseEditorMounted, increaseEditorMounted } from "../../states/useEditorMounted"; import { DEBUG } from "../../globals"; const Library = () => { const elRef = useInit(); const [nodeEditor] = useNodeEditor(); useEffect(() => { increaseEditorMounted(); return () => { decreaseEditorMounted(); }; }, []); if (nodeEditor) return null; return (_jsx("div", { ref: elRef, className: "lingo3d-ui lingo3d-bg", style: { width: 200, height: "100%", padding: 10, overflowY: "scroll" }, children: _jsx(ObjectGroup, { names: [ "model", "dummy", ...(DEBUG ? [{ building: "cube" }, { tree: "cylinder" }] : []), "svgMesh", "htmlMesh", { sprite: "plane" }, "trigger", "spawnPoint", "audio", "group", "reflector", "water", "cube", "sphere", "cone", "cylinder", "octahedron", "tetrahedron", "torus", "plane", "circle", "areaLight", "ambientLight", "skyLight", "directionalLight", "pointLight", "spotLight", { environment: "light" }, "camera", "thirdPersonCamera", "firstPersonCamera", "orbitCamera" ] }) })); }; export default Library; register(Library, "lingo3d-library"); //# sourceMappingURL=index.js.map