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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Box3, MeshBasicMaterial, Quaternion, Vector3, Ray, Euler, Line3, Frustum, Matrix4, MeshStandardMaterial } from "three"; import { diameterScaled, radiusScaled } from "../../engine/constants"; export const vector3 = new Vector3(); export const vector3_ = new Vector3(); export const vector3__ = new Vector3(); export const quaternion = new Quaternion(); export const quaternion_ = new Quaternion(); export const vector3_0 = new Vector3(0, 0, 0); Object.freeze(vector3_0); export const vector3_1 = new Vector3(diameterScaled, diameterScaled, diameterScaled); Object.freeze(vector3_1); export const vector3_half = new Vector3(radiusScaled, radiusScaled, radiusScaled); Object.freeze(vector3_half); export const box3 = new Box3(); export const ray = new Ray(); export const euler = new Euler(0, 0, 0, "YXZ"); export const line3 = new Line3(); export const frustum = new Frustum(); export const matrix4 = new Matrix4(); export const halfPi = Math.PI * 0.5; export const wireframeMaterial = new MeshBasicMaterial({ wireframe: true }); export const standardMaterial = new MeshStandardMaterial(); //# sourceMappingURL=reusables.js.map